Open-GL Playground
A playground repo where I am learning OpenGL programming from the excellent Youtube playlist from the Cherno.
The only difference is that I'm translating his tutorials into Go as he explains them in C++.
The code is pretty thrown together as its just for me to learn, its not optimised or made in a nice way.
Folder structure
Each folder relates to a different project from an episode on the playlist. With the exception of the render
package (folder) which is where I have started to abstrct the open GL code out into a package for easier use and cleaner code.
The first few episodes are covered by triangle1
and triangle2
. Then moving on to square drawing the folders square1
, square2
and square3
are used.
From the episode where Cherno covers textures I am using the tex
folder.