Small ambient occlusion demo using voxelized geometry and a ray marching kernel. WIP, needs some filtering/blur/noise to smooth the "blocky" results. The sample kernel is very basic and need tweaking.
Results are completely independent from the viewing angle.
There is a runable exe in bin/Release. Download latest master here. (~55MB).
Use W,A,S,D and hold+move mouse to move camera. LSHIFT and Space to go up and down. Esc to exit.
Run generate_vsproj.bat to generate Visual Studio 2015 project in build/ dir. Uses DX11.