/DanbaidongRP

based on universalRP

Primary LanguageC#OtherNOASSERTION

Danbaidong Render Pipeline

Announcement

Just add something I need.

DanbaidongRP based on Universal RP 14.0.8, Unity 2022.3. It's more convenient for PBR/NPR Toon Rendering. In the future, I will move in some things according to my own needs.

Follow me~

https://space.bilibili.com/39694821

https://www.zhihu.com/people/danbaidong1111

Currently completed modules

  • PBR Toon Shader
  • Danbaidong Shader GUI
  • PerObjectShadow
  • Inserted GBuffer Passes
  • Toon Bloom
  • Anime Toonmapping

Roadmap

  • Cluster Deferred lighting( It seems that unity has already implemented it in forward+ )
  • Atmosphere Fog
  • PCSS/PCF Soft Shadows
  • Gradient Shadows
  • Transparent Shadows
  • High Quality SSR
  • High Quality SSGI
  • Idol Live アイドル!!!!!

Toon Rendering

ToonRenderingDirect

ToonRenderingPunctual

Danbaidong Shader GUI

ShaderGUI

GradientEditor

PerObjectShadow

PerObjectShadow

PerObjectShadowmap