Snap4Arduino binds Snap! and Arduino together and is available in several flavors:
- A desktop application for GNU/Linux, MacOSX and MS Windows.
- A Chrome App for Chromebooks and any other device that can run the Chromium browser or Google Chrome.
- A web application that makes use of a special Chrome extension.
- A command line interpreter for embedded GNU/Linux machines.
- A websockets-powered version for Linino boards.
- A mobile app for Android. 💥 EXPERIMENTAL! BARELY USABLE! 💥
Please check out our official website for further info:
Downloads
You can get the latest pre-built versions for all platforms at:
Documentation
The Wiki holds a bunch of tutorials on different topics. You can also find a collection of examples in the official website.
To learn more about Snap!, take a look at its official manual and its additional annex chapters.
There are also a few example projects here. To load one of them into Snap4Arduino:
- Click on the project name:
- Click on the Raw button:
- Right click on the text and select
Save As
(or just pressControl+S
) to save the file into your computer. - Drag and drop the file you've just downloaded into Snap4Arduino
Acknowledgements
Of course, this project wouldn't exist without:
To build installers for Microsoft Windows OSes, we are making use of Inno Setup, ran headless under Wine.
The mobile version is powered by Cordova.
Developers, read this
Before trying to build Snap4Arduino, make sure you have node
, npm
, sed
, git
, wget
, zip
and unzip
installed in your system.
This project is built by a single shell script that takes care of everything, but it takes for granted you have first prepared your local setup.
If you haven't, please first run the prepare
script with the --all
parameter:
./prepare --all
The command line parameters for the prepare
script are:
Usage: ./prepare [options]
--snap Pulls the latest Snap! version.
--nwjs Pulls the latest nwjs.io stable version.
--desktop Pulls all NodeJS modules needed for desktop versions.
--chromeos Pulls all NodeJS modules needed for the ChromeOS app.
--chromium Pulls all NodeJS modules needed for the web extension.
--cli Pulls all NodeJS modules needed for command-line version.
--all Does all of the above.
--inno Attempts to install Inno Setup under Wine, required to
build an installer for the Microsoft Windows versions.
Once your local setup is ready, you can use the build
script as follows:
Usage: ./build [OPTIONS]
--platform=TARGET Selects a platform. Accepts both generic platform names
(all, mobile, desktop, desktop/gnu) and specific names
(desktop/gnu/64). See --help=platform for details.
--run Builds and runs Snap4Arduino for the specified architecture.
Only for desktop GNU/Linux and Android.
--makeinstaller Attempts to create an installer for the Microsoft Windows
versions. Needs Inno Setup, check prepare script for info.
--rerun Runs the last built version of Snap4Arduino, if it exists.
Only for desktop GNU/Linux.
--keeptmp Do not remove the temporary build directory afterwards.
--pack Compresses the resulting files into a properly named
package.
--deploy=URL Tries to deploy the built version(s) to a server.
Implicitly runs --pack.
--username=USERNAME Specifies a username for the deploy
server.
--password=PASSWD Specifies a password for that user.
To find out which platforms are supported by the build script, just run ./build --help=platform
.
Usage: ./build --platform=TARGET [--run] [--deploy=URL --username=USERNAME [--dir=PATH]]
Available platforms are:
embedded/cli
desktop/win/32
desktop/win/64
desktop/osx/32
desktop/osx/64
desktop/gnu/32
desktop/gnu/64
desktop/chromeos
web/chromium
mobile/android
Generic names are also accepted, such as:
desktop
desktop/gnu
mobile
this
all
Embedded Command Line Version
See the wiki section on installing and using the command line version.
Third party NodeJS packages:
- node-canvas (only with
--canvas
flag active) - firmata (if you need Snap4Arduino compatibility)
Old Repository
This repository contains only source files. The old, huge (2Gb+!) repository that contained all binaries can still be found for archaeologic purposes at: https://github.com/edutec/Snap4Arduino-old-huge
History
Snap4Arduino was started in 2013 as a side project in the Edutec research group from Citilab (Cornellà, Barcelona), but was soon turned into a full fledged project when it began to gain user base and became clear that it had potential. Since then, it has been used in primary schools, high schools, universities, code clubs, artistic installations and individuals from all around the world. It has received localization contributions for 13 different languages, and projects such as Phiro (India), SmartBlock (Turkey), First Makers (Chile) or ROKIT Brick (South Korea) have based their software solutions in modified versions of Snap4Arduino. Since June 2016, it is being developed at Arduino.org.