A SQLite wrapper for Godot Engine.
For Godot 3.0, you don't need to recompile the whole engine, just use https://github.com/khairul169/gdsqlite-native for easy usage.
To install, clone latest stable version of Godot Engine, drop the gdsqlite
directory in the godot/modules
directory and compile it.
Command line:
git clone -b 2.2 https://github.com/godotengine/godot.git
cd godot/modules
git clone https://github.com/khairul169/gdsqlite.git
cd ../../
scons
extends Node
var db = SQLite.new();
func _ready():
# Open SQL
if db.open("user://data.sql") != db.SQLITE_OK:
print("ERR: ", db.get_errormsg());
return;
# Create database if not exists
db.query("CREATE TABLE IF NOT EXISTS players (id INTEGER PRIMARY KEY AUTOINCREMENT, name TEXT, email TEXT, playcount INTEGER);");
# Select Operation
for i in db.fetch_array("SELECT * FROM players LIMIT 100;"):
print(i);
# Update Operation
db.query("UPDATE players SET playcount='"+str(i["playcount"]+1)+"' WHERE id='"+str(i["id"])+"';");
# Insert Operation
db.query("INSERT INTO players (name, email, playcount) VALUES ('khairul', 'my@mail.com', '0');");
# Remove Operation
db.query("DELETE FROM players WHERE playcount > '5';");
db.close();
int open( String path )
String get_errormsg()
void prepare( String query )
int step()
int step_assoc()
Array fetch_array( String query )
Array fetch_assoc()
Array fetch_one()
int query( String query )
int get_data_count()
int get_column_count()
int get_column_int( int col )
int get_column_int_assoc( String col )
float get_column_double( int col )
float get_column_double_assoc( String col )
String get_column_text( int col )
String get_column_text_assoc( String col )
void finalize()
void close()