npm install --save speedtest-net
$ npm install --global speedtest-net
$ speedtest-net
The whole speed test runs automatically, but a lot of events are available to get more info than you need.
The test comes in two versions. The main one is for use by code, and then there's another one for use by command line utils, as it displays a progress bar and optional information output as well.
Code use example:
var speedTest = require('speedtest-net');
var test = speedTest({maxTime: 5000});
test.on('data', data => {
console.dir(data);
});
test.on('error', err => {
console.error(err);
});
Visual use example:
var speedTest = require('speedtest-net');
speedTest.visual({maxTime: 5000}, (err, data) => {
console.dir(data);
});
You can pass an optional options
object.
The options include:
proxy
:string
The proxy for upload or download, support http and https (example : "http://proxy:3128")maxTime
:number
The maximum length (in ms) of a single test run (upload or download)pingCount
:number
The number of close servers to ping to find the fastest onemaxServers
:number
The number of servers to run a download test on. The fastest is used for the upload test and the fastest result is reported at the end.headers
:object
Headers to send to speedtest.netlog
:boolean
(Visual only) Pass a truthy value to allow the run to output results to the console in addition to showing progress, or a function to be used instead ofconsole.log
.serverId
:string
ID of the server to restrict the tests against.serversUrl
:string
URL to obtain the list of servers available for speed test. (default: http://www.speedtest.net/speedtest-servers-static.php)
Code use example for cli:
$ npm install --global speedtest-net
$ set HTTP_PROXY=http://proxy:3128
$ speedtest-net
Code use example for node:
process.env["HTTP_PROXY"] = process.env["http_proxy"] = "http://proxy:3128";
//process.env["HTTPS_PROXY"] = process.env["https_proxy"] = "https://proxy:3128";
var speedTest = require('speedtest-net');
var test = speedTest({maxTime: 5000});
test.on('data', data => {
console.dir(data);
});
test.on('error', err => {
console.error(err);
});
Code use example for cli:
$ npm install --global speedtest-net
$ speedtest-net --proxy "http://proxy:3128"
Code use example for node:
var speedTest = require('speedtest-net');
var test = speedTest({maxTime: 5000, proxy : "http://proxy:3128"});
test.on('data', data => {
console.dir(data);
});
test.on('error', err => {
console.error(err);
});
proxy by options
proxy by HTTP_PROXY env var
proxy by HTTPS_PROXY env var
There are a number of events available during the test:
Fired when data is downloaded. The progress in percent is passed.
Note that if more than 1 server is used for download testing, this will run to 100% multiple times.
require('speedtest-net')().on('downloadprogress', progress => {
console.log('Download progress:', progress);
});
Fired when data is uploaded. The progress in percent is passed.
require('speedtest-net')().on('uploadprogress', progress => {
console.log('Upload progress:', progress);
});
Fired when an error occurs. The error is passed.
require('speedtest-net')().on('error', err => {
console.log('Speed test error:');
console.error(err);
});
Fired when the configuration has been fetched from the speedtest server. The config is passed.
require('speedtest-net')().on('config', config => {
console.log('Configuration info:');
console.dir(config);
});
Fired when the list of servers has been fetched from the speedtest server. The list of server objects is passed.
require('speedtest-net')().on('servers', servers => {
console.log('Complete list of all available servers:');
console.dir(servers);
});
Fired after closest servers are pinged. An ordered list of server objects is passed, fastest first.
require('speedtest-net')().on('bestservers', servers => {
console.log('Closest servers:');
console.dir(servers);
});
Fired before download or upload is started on a server. The server object is passed.
require('speedtest-net')().on('testserver', server => {
console.log('Test server:');
console.dir(server);
});
Fired when a download speed is found.
When testing on multiple servers, it's fired multiple times.
The speed in megabits (1 million bits) per second is passed, after it is corrected to be in line with speedtest.net results.
The associated server is the server passed in the last testserver
event.
require('speedtest-net')().on('downloadspeed', speed => {
console.log('Download speed:', (speed * 125).toFixed(2), 'KB/s');
});
Fired when the upload speed is found.
The speed in megabits (1 million bits) per second is passed, after it is corrected to be in line with speedtest.net results.
The associated server is the server passed in the last testserver
event, which will be the fastest server from download test(s).
require('speedtest-net')().on('uploadspeed', speed => {
console.log('Upload speed:',(speed * 125).toFixed(2),'KB/s');
});
Fired before final download has completed to show download speed in progress, and is fired multiple times. The speed in megabits (1 million bits) per second is passed, after it is corrected to be in line with speedtest.net results. The associated server is the server passed in the most recent testserver event.
require('speedtest-net')().on('downloadspeedprogress', speed => {
console.log('Download speed (in progress):', (speed * 125).toFixed(2), 'KB/s');
});
Fired before final download has completed to show upload speed in progress, and is fired multiple times. The speed in megabits (1 million bits) per second is passed, after it is corrected to be in line with speedtest.net results. The associated server is the server passed in the most recent testserver event.
require('speedtest-net')().on('uploadspeedprogress', speed => {
console.log('Upload speed (in progress):', (speed * 125).toFixed(2), 'KB/s');
});
Fired when the data has been uploaded to SpeedTest.net server.
The url of the result is passed, or undefined
on error.
require('speedtest-net')().on('result', url => {
if (!url) {
console.log('Could not successfully post test results.');
} else {
console.log('Test result url:', url);
}
});
Fired when tests are done with all relevant information. The data is passed.
require('speedtest-net')().on('data', data => {
console.dir(data);
});
The returned data is a nested object with the following properties:
-
speeds
:download
: download bandwidth in megabits per secondupload
: upload bandwidth in megabits per secondoriginalDownload
: unadjusted download bandwidth in bytes per secondoriginalUpload
: unadjusted upload bandwidth in bytes per second
-
client
:ip
: ip of clientlat
: latitude of clientlon
: longitude of clientisp
: client's ispisprating
: some kind of ratingrating
: another rating, which is always 0 it seemsispdlavg
: avg download speed by all users of this isp in Mbpsispulavg
: same for upload
-
server
:host
: test server urllat
: latitude of serverlon
: longitude of somethinglocation
: name of a location, usually a city, but can be anythingcountry
: name of the countrycc
: country codesponsor
: who pays for the test serverdistance
: distance from client to server (SI)distanceMi
: distance from client to server (Imperial)ping
: how long it took to download a small file from the server, in msid
: the id of the server
Fired when the test are done. An object with too much data is passed. Note that it is not fired when an error occurs.
require('speedtest-net')().on('done', dataOverload => {
console.log('TL;DR:');
console.dir(dataOverload);
console.log('The speed test has completed successfully.');
});
The test results are fudged to be in-line with what speedtest.net (owned by Ookla) produces. Please see the Ookla test flow description to find out why it is necessary to do this. It is certainly possible to copy Ookla's test method in node.js, but it's a significant job.
The test results use correction factors which were derived by dividing bitrates recorded from speedtest.net by raw bitrates recorded using this module, using averages over a statistically insufficient number of tests. Even in consideration of this, the current method is likely to produce very similar results as speedtest.net, as long as the internet connection with the server has a relatively low packet jitter.