Delightfully simple building blocks for quick prototyping ⚡
Start swiftly ⚡ using Playroom, where you can build prototypes easily and share them with the URL, without hassle or account creation.
Using expo-cli
and npx
, use create-cubes
starter template:
npx expo init --template https://github.com/Trampoline-CX/create-cubes.git
After your project creation, there are some things worth mentioning to help you get started.
A Cubes project uses Expo (React Native), to prototype Apps on Web, Android and iOS with a unique code base. For Android and iOS, you can install the Expo App on the Play Store or App Store and then scan the barcode when starting the project with a Phone.
Start the project using yarn start
. You can also use yarn web
, yarn android
or yarn ios
to directly start the project on the platform of your choice (make sure to connect a device first 😉).
After being started, saving changes in your code base will update the experience directly ⚡
This must be the Root component (or Cube 😉) of your App (see it in App
file). By default, when creating a project, your AppProvider
provides a very basic Navigation Schema (read more about Navigation here).
However, you can prototype a single screen if you want by not providing a Navigation Schema and embedding your Screen content directly in AppProvider
.
const MyScreen = () => (
<AppProvider>
<Screen>
<TopBar />
<Screen.Content>
<DisplayText>See, No Navigation!</DisplayText>
</Screen.Content>
</Screen>
</AppProvider>
)
All Cubes (components), along with their properties and usage, are documented in our Storybook. There is also extra documentation there 🤫
If you don't know Storybook, it's a cool place where you can document your components and design guidelines. Learn more on their website!
Here is a basic Example of an App Prototype using Cubes:
If you like Cubes but think it could benefit from some improvements, feel free to consult our contributing guide or open an issue.