This is a little showcase of generating a 3D model from multiple nodes.
We Create Nodes that represent the body part of the model and hierarchise them with the unity hierarchy transform.
It was greatly inspired by
- Blender Skin Modifier
- Ji, Zhongping; Liu, Ligang; Wang, Yigang (2010). B-Mesh : A Fast Modeling System for Base Meshes of 3D Articulated Shapes
Some part of the code can still be optimized