kimkulling
Professional Software-Architect for Embedded System at day, Assimp-Project-Lead at night. Interested in 3d-realtime-graphics, gameprogramming and mathematics.
Draeger SafetyGermany, Luebeck
Pinned Repositories
assimp
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
assimp-docs
The Asset-Importer-Lib Documentation repository.
assimp-mdb
The Asset-Importer-Lib for free models
assimp_view
The Asset-Importer-Lib Viewer
cppcore
My core for most of my projects ...
kimkulling
Abou me!
Minecraft_TurtleApi
An object oriented abstraction of the turtle api in the Minecraftmod Computercraft.
openddl-parser
A simple and fast OpenDDL Parser
osre
An open source render engine
tiny_ui
My tiny ui-lib, mostly used for OSRE and games
kimkulling's Repositories
kimkulling/osre
An open source render engine
kimkulling/openddl-parser
A simple and fast OpenDDL Parser
kimkulling/cppcore
My core for most of my projects ...
kimkulling/tiny_ui
My tiny ui-lib, mostly used for OSRE and games
kimkulling/kimkulling
Abou me!
kimkulling/Minecraft_TurtleApi
An object oriented abstraction of the turtle api in the Minecraftmod Computercraft.
kimkulling/traglast
FE-Solver
kimkulling/GettingInShapes
First try at a rendering suite for shapes in Win/DirectX C++
kimkulling/osre_doc
The OSRE Documentation repo
kimkulling/raylib
A simple and easy-to-use library to learn videogames programming
kimkulling/shoppinglist
The Shopping-List-Repo
kimkulling/Urho3D
Cross-platform 2D and 3D game engine
kimkulling/awesome-software-patreons
💻A curated list of awesome programmers and software-related Patreon accounts.
kimkulling/glTF
glTF – Runtime 3D Asset Delivery
kimkulling/godot
Godot Engine – Multi-platform 2D and 3D game engine
kimkulling/godot-docs
Godot Engine official documentation
kimkulling/hunter-simple
Simple example of using Hunter package manager
kimkulling/JT-file-parser
A tool to parse JT files and import to Blender
kimkulling/oss-fuzz
OSS-Fuzz - continuous fuzzing of open source software.
kimkulling/renderdoc
RenderDoc is a stand-alone graphics debugging tool.
kimkulling/Torque2D
MIT Licensed Open Source version of Torque 2D game engine from GarageGames
kimkulling/VCTRenderer
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/
kimkulling/vulkan-renderer
A new 3D game engine using modern C++ and Vulkan API
kimkulling/zip
A portable, simple zip library written in C