kimperator/TinySDGL
TinyGL 0.4 (c) 1997-2002 Fabrice Bellard. TinySDGL 0.5, 2005 a port to libSDL by Gerald Franz (gfz@o2online.de). General Description: -------------------- TinyGL is intended to be a very small implementation of a subset of OpenGL* for embedded systems or games. It is a software only implementation. Only the main OpenGL calls are implemented. All the calls I considered not important are simply *not implemented*. The main strength of TinyGL is that it is fast and simple because it has not to be exactly compatible with OpenGL. In particular, the texture mapping and the geometrical transformations are very fast.
CNOASSERTION
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