An online version of the site is reachable here.
- Simulate the collision among two particles systems.
- Modeling the motion of an astronomical object.
- Use shaders programming (other than ThreeJs and WebGL libraries) to render our scene.
[1] Steven J. Gortler, "Foundations of 3D Computer Graphics," The MIT Press, 2012
[2] K. Matsuda, R. Lea, "WebGL Programming Guide", Addison-Wesley Professional, 2013
- Niccolò Bellaccini, nicco.b.93@gmail.com, https://github.com/kinik93
- Tommaso Aldinucci, tommaso.aldinucci@icloud.com, https://github.com/tom1092