kion-dgl/Miku-Legends-2

Create patcher for release

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I went to make an issue for this and it already existed. I think the approach I want to take for this is that when running bun intex.ts, once the patch is complete I can go through and scan the resulting Miku2.bin file and compare it to the original MML2.bin file.

The result should be that for the start of a given offset, i can set where the bytes are different and how many bytes are different. This should give me a clean list of bytes that I can apply to an unpatched version of the game later.