kion-dgl/Miku-Legends-2
Source Code for Writing files to the Megaman Legends 2 format to replace Megaman with Miku
TypeScriptGPL-3.0
Issues
- 0
Can't open game
#88 opened - 5
Higher Resolution box art?
#87 opened - 0
Post Moterm Thoughts
#86 opened - 0
Social Previe and Credits
#83 opened - 0
Create patcher for release
#81 opened - 0
Update dashie picture
#78 opened - 0
Update Frog Painting
#77 opened - 1
Update Otter Painting
#76 opened - 1
Update Project Melody Painting
#75 opened - 1
Create Readme For Final Release
#74 opened - 1
Update Carlbania painting
#70 opened - 1
Update Barrel's Room
#69 opened - 2
Update Dashie in the Flutter
#68 opened - 0
Update vertex colors in opening
#64 opened - 6
Yosyonke Pad paintings
#61 opened - 5
Nino Island Textures
#60 opened - 6
- 4
Update Paintings in Flutter
#57 opened - 1
Add updated model gameplay model
#53 opened - 1
Fix eggs for Scene 3 Act 5
#52 opened - 0
Update Model for Scene 3 Act 0
#50 opened - 3
Update Megaman Title Logo
#46 opened - 2
- 1
Update Miku's Face Geomtry
#44 opened - 5
Update Apron MegaMan with Miku
#40 opened - 9
Status Effect graphics dont wear off
#37 opened - 0
Right and Left arms are swapped
#31 opened - 2
- 7
- 1
UV misaligned on Miku's model
#28 opened - 14
- 11
Miku's face during cut scenes.
#26 opened - 1
Investigate why hydro jets are failing
#25 opened - 1
Add tests for Roll skeleton
#24 opened - 1
- 2
Move test functions to modules
#21 opened - 8
- 2
- 0
Altername texture for Miku
#16 opened - 3
Encode Textures to Replace in Game
#14 opened - 1
- 1
Add compression test
#11 opened - 0
Add test to write obj files
#8 opened - 6
Encoding obj into Binary Format
#7 opened - 2
- 1
Fixtures for encoding qauds.
#5 opened - 2
Create fixtures for base model
#1 opened