SMPP client and server
var gate = new Gate(new GateEvents()); var server = gate.AddServerConnection("TestSrver", "sysId", "sysPass"); Server.StartAsync("127.0.0.1", 2775);
#Client var client = gate.AddClientConnection("bg", "127.0.0.1", 2775, "sysId", "sysPass"); client.debug = true; var client2 = gate.AddClientConnection("AnotherClient", "127.0.0.1", 2775, "sysId", "sysPass");
// turn ON debug to show PDU // client.debug = true;
// make timeout longer for debug, no impact on test time client.timeout = 30000;
var c = client.Connect();
client.SubmitSm(1, "47975091981", "97509181", "test Norsk og Svensk"); server.SubmitSm(2, "4755555", "47666666", "test message from server");