Pinned Repositories
resonance
demo-visualize-diverse-gameplay
Demo module - MAP-Elites-Gameplay Interactive Tool: Visualize Gameplays Based on Agent Behaviour
experiments-automated-gameplay-results-processing
Scripts to process the results of the experiments from "MAP-Elites to Generate a Team of Agents that Elicits Diverse Automated Gameplay"
gvgai-agent-behaviour-research
Personalised version of the GVGAI framework that allows providing the heuristic to use in the algorithm at the time of starting the game. This repository contains the code related to my research in agent behaviour.
gvgai-experiments
Experiments run in the GVGAI framework, code duplicated from it
gvgai-gameAI-project
2D game based in the amazing Valve Corporation's Portal, which I highly recommend. It has been developed for the IGGI Game AI module at Goldsmiths University on February 2017 using the GVGAI Framework.
GVGP_PlayerExperience
Material used in the experiment to study General Video Game Playing agents from the perspective of Player Motivation
hackerrank_solutions
Hackerrank is a platform with lot of problems to solve related with algorithms, artificial intelligence, etc and there are contests too!
HungryPenguinsGame
Game developed for the Game Development Module
kisenshi's Repositories
kisenshi/gvgai-agent-behaviour-research
Personalised version of the GVGAI framework that allows providing the heuristic to use in the algorithm at the time of starting the game. This repository contains the code related to my research in agent behaviour.
kisenshi/demo-visualize-diverse-gameplay
Demo module - MAP-Elites-Gameplay Interactive Tool: Visualize Gameplays Based on Agent Behaviour
kisenshi/gvgai-experiments
Experiments run in the GVGAI framework, code duplicated from it
kisenshi/gvgai-gameAI-project
2D game based in the amazing Valve Corporation's Portal, which I highly recommend. It has been developed for the IGGI Game AI module at Goldsmiths University on February 2017 using the GVGAI Framework.
kisenshi/experiments-automated-gameplay-results-processing
Scripts to process the results of the experiments from "MAP-Elites to Generate a Team of Agents that Elicits Diverse Automated Gameplay"
kisenshi/GVGP_PlayerExperience
Material used in the experiment to study General Video Game Playing agents from the perspective of Player Motivation
kisenshi/hackerrank_solutions
Hackerrank is a platform with lot of problems to solve related with algorithms, artificial intelligence, etc and there are contests too!
kisenshi/HungryPenguinsGame
Game developed for the Game Development Module
kisenshi/kisenshi.github.io
My personal site. It hosts the static website to be published once it has been generated using Hugo (http://gohugo.io/)
kisenshi/mario-ai
Mario AI Championship 2012 code
kisenshi/minidungeons
MiniDungeons is a simple turn-based roguelike puzzle game, implemented as a benchmark problem for modeling decision-making styles of human players.
kisenshi/ml-agents
Unity Machine Learning Agents Toolkit
kisenshi/orbit
C/C++ Performance Profiler
kisenshi/project_euler_solutions
I´ve discovered Project Euler; which is a platform with lot of problems to solve
kisenshi/RollABall-ML
My test environment of Roll A Ball with ML-agents to test how this goes
kisenshi/sample_layer
A Sample vulkan layer
kisenshi/SpaceInvaders
kisenshi/SpelunkBots
An API that allows for AI bots to be written in the original 2009 version of Spelunky.