A simple template project for creating Phaser (CE) games in TypeScript, using Gulp and npm for task running and SystemJS as the module loader.
This provides a basic setup to get started on a game. It includes three states (Boot, Loading, and Menu) to demonstrate the initial program flow.
Clone the repository where you want, enter that directory, then run npm install
to install the dependencies.
To build the dist
output directory, run the gulp
command. You may also run gulp watch
in a terminal to update the output any time a file changes.
When adding a new state to the game, edit src/game.ts
to include the state.
This template includes a Loading state to preload all the assets for the game. This has a loading bar and percentage text which update automatically. Since there's nothing to load in the template, it goes to the Menu state almost instantly.