/bspvt

This repository is intended to ensure the reproducibility of our paper "Binary Space Partitioning Visibility Tree for Polygonal and Environment Light Rendering".

Primary LanguageC++

bspvt

This repositry is intended to ensure the reproducibility of our paper "Binary Space Partitioning Visibility Tree for Polygonal and Environment Lighting".

Build

Please use CMake to build this project.

Resources

Please download a zipped resource file (models, textures, etc, 4.27GB) from the folllowing URL.
Please unzip resource.zip and move four folders (data, environment_map, obj, texture_light) to the project folder.

Citation

If you think this helpful, please cite our paper.

@article{Okuno:2021,
  author = {Hiroki Okuno and Kei Iwasaki}
  title = {Binary space partitioning visibility tree for polygonal and environment light rendering},
  journal = {The Visual Computer},
  volume = {37},
  number = {9},
  pages  = {2499--2511},
  year  = {2021}, 
}