This repositry is intended to ensure the reproducibility of our paper "Binary Space Partitioning Visibility Tree for Polygonal and Environment Lighting".
Please use CMake to build this project.
Please download a zipped resource file (models, textures, etc, 4.27GB) from the folllowing URL.
Please unzip resource.zip and move four folders (data, environment_map, obj, texture_light) to the project folder.
If you think this helpful, please cite our paper.
@article{Okuno:2021,
author = {Hiroki Okuno and Kei Iwasaki}
title = {Binary space partitioning visibility tree for polygonal and environment light rendering},
journal = {The Visual Computer},
volume = {37},
number = {9},
pages = {2499--2511},
year = {2021},
}