Pinned Repositories
bgfx.cmake
cmake-init
Template for reliable, cross-platform C++ project setup using cmake.
GoblinEngine
OpenGL 4.0 Graphic Engine made in C++14
GoblinPi
OpenGL ES 2 2D/3D engine intended to work on Desktop and onthe Raspberry Pi
kQOAuth
kQOAuth is a library written in C++ for Qt that implements the OAuth 1.0 authentication specification RFC 5849 (http://tools.ietf.org/html/rfc5849). Greetings go to Dominik Kapusta for writing the original OAuth library using Qt, QOAuth (http://blog.ayoy.net/2009/6/24/oauth). However, I wanted to improve on the QOAuth’s approach in some ways. kQOAuth main features: Easy integrated solution for retrieving user authentication and access token. No external dependency to QCA. Convenient signals that can be used for easy OAuth authorization process handling. Access to request objects that will wrap request signing and network access, but still gives possibility for detailed control of the authentication process for easier integration to existing application logic.
luabind-deboostified
luabind without boost for X-Ray Engine
nanovg
Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
pathfinder-editor
Pathfinder-Editor is a WebApp (hosted) that will help players and game masters using the Pathfinder Role Playing System by Paizo.
qt-fantasy-calendar
This is an application to easily manage your Fantasy World's (table-top RPGs) Calendar. Made with Qt 5.4.
VoxelGameUE
Yet Another Voxel Game made iwth Unreal Engine 4
kkitsune's Repositories
kkitsune/GoblinEngine
OpenGL 4.0 Graphic Engine made in C++14
kkitsune/VoxelGameUE
Yet Another Voxel Game made iwth Unreal Engine 4
kkitsune/qt-fantasy-calendar
This is an application to easily manage your Fantasy World's (table-top RPGs) Calendar. Made with Qt 5.4.
kkitsune/bgfx.cmake
kkitsune/cmake-init
Template for reliable, cross-platform C++ project setup using cmake.
kkitsune/GoblinPi
OpenGL ES 2 2D/3D engine intended to work on Desktop and onthe Raspberry Pi
kkitsune/kQOAuth
kQOAuth is a library written in C++ for Qt that implements the OAuth 1.0 authentication specification RFC 5849 (http://tools.ietf.org/html/rfc5849). Greetings go to Dominik Kapusta for writing the original OAuth library using Qt, QOAuth (http://blog.ayoy.net/2009/6/24/oauth). However, I wanted to improve on the QOAuth’s approach in some ways. kQOAuth main features: Easy integrated solution for retrieving user authentication and access token. No external dependency to QCA. Convenient signals that can be used for easy OAuth authorization process handling. Access to request objects that will wrap request signing and network access, but still gives possibility for detailed control of the authentication process for easier integration to existing application logic.
kkitsune/luabind-deboostified
luabind without boost for X-Ray Engine
kkitsune/nanovg
Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
kkitsune/pathfinder-editor
Pathfinder-Editor is a WebApp (hosted) that will help players and game masters using the Pathfinder Role Playing System by Paizo.
kkitsune/ProjectRune
TBD
kkitsune/QtHeroLab
An application for reading HeroLab (http://www.wolflair.com/index.php?context=hero_lab) Portfolios using Qt 5.2 and QtQuick 2
kkitsune/Selene
Simple C++11 friendly header-only bindings to Lua
kkitsune/Urho3D
Cross-platform 2D and 3D game engine