Base assets
klaussilveira opened this issue · 1 comments
klaussilveira commented
This engine should not rely on the original assets of Quake 2 in order to run. The following commit already provides the minimum to get the engine running: 25c6b2e
Unfortunately, that's really bad programmer art. It's a start though, because it provides basic asset documentation through the uigen
tool. fontgen
is also pretty useful. There's a long way to go and contributions are welcome:
- Improve font rendering for
m_main_*
- Create a decent
m_cursor
- Create placeholder models for game items
- Create placeholder sounds for game items
- Create placeholder UI icons for game items
- Create sample player model
- Create placeholder player sounds
- Create sample monster model
- Create placeholder monster sounds
computermouth commented
I see that this is a few years old, but there's some relatively recent commits on the repo.
Have you seen this by chance: https://github.com/MissLav/LibreQuake
It's got some freely licensed assets in it. Some of them are also very programmer art
, but some are also pretty dang good!