klaussilveira/qengine

MacOS segfault

Opened this issue · 0 comments

kixorz commented

Hello,
I built the project on MacOS 12.5 Monterey and when I try to run it I get the log below. Any ideas on what I could do to make the project run?

./client

qengine v0.1.0
==============

Byte ordering: little endian

Added packfile './assets/pak0.pak' (3307 files).
Added packfile './assets/pak1.pak' (279 files).
Added packfile './assets/pak2.pak' (2 files).
Added packfile '/Users/asdf/dev/qengine/build//assets/pak0.pak' (3307 files).
Added packfile '/Users/asdf/dev/qengine/build//assets/pak1.pak' (279 files).
Added packfile '/Users/asdf/dev/qengine/build//assets/pak2.pak' (2 files).
Using '/Users/asdf/dev/qengine/build//assets' for writing.
execing default.cfg
You can't bind the special key "ESCAPE"!
You can't bind the special key "~"!
You can't bind the special key "`"!
couldn't exec config.cfg
couldn't exec autoexec.cfg
Console initialized.
Sound init
Starting SDL audio callback.
SDL audio driver is "coreaudio".
SDL audio initialized.
Sound sampling rate: 44100
SDL version is: 2.0.22
SDL video driver is "cocoa".
setting mode 0: 320 240
808k surface cache
Byte ordering: little endian

Successfully loaded renderer
Unknown command "start"

... <long delay> ...

Loading plaque timed out.
Version:      0.1.0
Compiler:     Apple LLVM 13.1.6 (clang-1316.0.21.2.5)
Signal:       11
zsh: segmentation fault  ./client