Pinned Repositories
CUDA-Path-Tracer
GPU-accelerated pathtracer with raymarched fractals
FinalProject
Hex
Turn-based crafting & spellcasting game made with UE4
Joe-Engine
The Joe Engine. C++/Vulkan.
klingerj
klingerj.github.io
The Joe Engine website
ThreeJS-Fractal-Cone-Marcher
A ThreeJS Implementation of Cone Marching with fractals
Tinker
Yet another game engine
Trees
A GPU-Accelerated procedural tree modeling tool
Project-Marshmallow
Vulkan-based implementation of clouds from Decima Engine
klingerj's Repositories
klingerj/Trees
A GPU-Accelerated procedural tree modeling tool
klingerj/Joe-Engine
The Joe Engine. C++/Vulkan.
klingerj/ThreeJS-Fractal-Cone-Marcher
A ThreeJS Implementation of Cone Marching with fractals
klingerj/Hex
Turn-based crafting & spellcasting game made with UE4
klingerj/CUDA-Path-Tracer
GPU-accelerated pathtracer with raymarched fractals
klingerj/FinalProject
klingerj/klingerj
klingerj/klingerj.github.io
The Joe Engine website
klingerj/Tinker
Yet another game engine
klingerj/OrbiToss
VR Game based on Newtonian mechanics made with UE4
klingerj/Project1-CUDA-Flocking
An introduction to CUDA programming by way of a Boids Flocking simulation
klingerj/Project2-Stream-Compaction
CIS565 Project2-Stream-Compaction
klingerj/Project3-LSystems
klingerj/Project4-CUDA-Rasterizer
CIS565: CUDA Rasterizer
klingerj/Project6-MarchingCubes-Implicit-Surfaces
klingerj/Project6-Vulkan-Grass-Rendering
klingerj/Project7-BioCrowds
klingerj/Treevolution
Tree growth through genetic algorithms
klingerj/WebGL-Clustered-Deferred-Forward-Plus-Renderer
Clustered Forward+ Deferred Render written in Javascript