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it's all downhill from here!!!
sled - A (beta) modern embedded database. Doesn't your data deserve a (beta) beautiful new home?
let tree = sled::open(path)?;
// insert and get, similar to std's BTreeMap
tree.insert(k, v1);
assert_eq!(tree.get(&k), Ok(Some(v1)));
// range queries
for kv in tree.range(k..) {}
// deletion
tree.remove(&k);
// atomic compare and swap
tree.compare_and_swap(k, Some(v1), Some(v2));
// block until all operations are stable on disk
// (flush_async also available to get a Future)
tree.flush();
performance
- 2 million sustained writes per second with 8 threads, 1000 8 byte keys, 10 byte values, intel 9900k, nvme
- 8.5 million sustained reads per second with 16 threads, 1000 8 byte keys, 10 byte values, intel 9900k, nvme
what's the trade-off? sled uses too much disk space sometimes. this will improve significantly before 1.0.
features
- API similar to a threadsafe
BTreeMap<[u8], [u8]>
- serializable multi-key and multi-Tree interactive transactions involving up to 69 separate Trees!
- fully atomic single-key operations, supports compare and swap
- zero-copy reads
- write batch support
- subscription/watch semantics on key prefixes
- multiple keyspace/Tree support
- merge operators
- forward and reverse iterators
- a crash-safe monotonic ID generator capable of generating 75-125 million unique ID's per second
- zstd compression (use the
compression
build feature) - cpu-scalable lock-free implementation
- SSD-optimized log-structured storage
- prefix encoded keys reducing the storage cost of complex keys
a note on lexicographic ordering and endianness
If you want to store numerical keys in a way that will play nicely with sled's iterators and ordered operations, please remember to store your numerical items in big-endian form. Little endian (the default of many things) will often appear to be doing the right thing until you start working with more than 256 items (more than 1 byte), causing lexicographic ordering of the serialized bytes to diverge from the lexicographic ordering of their deserialized numerical form.
- Rust integral types have built-in
to_be_bytes
andfrom_be_bytes
methods. - bincode can be configured to store integral types in big-endian form.
interaction with async
If your dataset resides entirely in cache (achievable at startup by setting the cache to a large enough value and performing a full iteration) then all reads and writes are non-blocking and async-friendly, without needing to use Futures or an async runtime.
To asynchronously suspend your async task on the durability of writes, we support the
flush_async
method,
which returns a Future that your async tasks can await the completion of if they require
high durability guarantees and you are willing to pay the latency costs of fsync.
Note that sled automatically tries to sync all data to disk several times per second
in the background without blocking user threads.
architecture
lock-free tree on a lock-free pagecache on a lock-free log. the pagecache scatters partial page fragments across the log, rather than rewriting entire pages at a time as B+ trees for spinning disks historically have. on page reads, we concurrently scatter-gather reads across the log to materialize the page from its fragments. check out the architectural outlook for a more detailed overview of where we're at and where we see things going!
goals
- don't make the user think. the interface should be obvious.
- don't surprise users with performance traps.
- don't wake up operators. bring reliability techniques from academia into real-world practice.
- don't use so much electricity. our data structures should play to modern hardware's strengths.
known issues, warnings
- if reliability is your primary constraint, use SQLite. sled is beta.
- if storage price performance is your primary constraint, use RocksDB. sled uses too much space sometimes.
- quite young, should be considered unstable for the time being.
- the on-disk format is going to change in ways that require manual migrations before the
1.0.0
release! - until
1.0.0
, sled targets the current stable version of rust. after1.0.0
, we will aim to trail current by at least one version. If this is an issue for your business, please consider helping us reach1.0.0
sooner by financially supporting our efforts to get there.
plans
- Typed Trees that support working directly with serde-friendly types instead of raw bytes, and also allow the deserialized form to be stored in the shared cache for speedy access.
- LSM tree-like write performance with traditional B+ tree-like read performance
- MVCC and snapshots
- forward-compatible binary format
- concurrent snapshot delta generation and recovery
- consensus protocol for PC/EC systems
- pluggable conflict detection and resolution strategies for gossip + CRDT-based PA/EL systems
- first-class programmatic access to replication stream
fund feature development
Want to support development? Help us out via GitHub Sponsors!
special thanks
Ferrous Systems provided a huge amount of engineer time for sled in 2018 and 2019. They are the world's leading Rust education and embedded consulting company. Get in touch!
Special thanks to Meili for providing engineering effort and other support to the sled project. They are building an event store backed by sled, and they offer a full-text search system which has been a valuable case study helping to focus the sled roadmap for the future.
Additional thanks to Arm, Works on Arm and Packet, who have generously donated a 96 core monster machine to assist with intensive concurrency testing of sled. Each second that sled does not crash while running your critical stateful workloads, you are encouraged to thank these wonderful organizations. Each time sled does crash and lose your data, blame Intel.
contribution welcome!
want to help advance the state of the art in open source embedded databases? check out CONTRIBUTING.md!