#Udacity ###Front End Web Developer Nanodegree ##Project 3: Classic Arcade Game Clone
Study the relevant Udacity courses for project:
#####Please note: the submitted project (November 30, 2015) is an incomplete 'game'. #####You can see the submitted project runnning on GitHub Pages The project will be further customised and become a playable game.
#####The final game will have ;
- A time-limited game rounds, where the players energy runs down.
- Different treasue 'buried' under rocks on the game area.
- The players goal of digging up treasure from the game board and taking it to a location.
- Bugs running across the game area at different speeds, bumping into the player and rocks.
- The bugs re-bury the treasure gradually as they pass over the rocks.
- The player has to avoid touching the bugs as they deplete the players 'energy' faster.
- The player and bugs can replenish their energy by passing over a star.
Some of the code to support these game concepts is implemented, but the game itself is incomplete.
##Game Engine
The engine.js code has been modified to support a flexible tile-sized game area. The engine can be intialised to produce a game board with any number of rows and columns and a custom height and width for the tiles. The tiles can show the whole area or a portion of the source graphics.
####here is a 10 x 10 smaller tile game board.
####; and some other examples which have similar canvas dimensions,
a game board with 25 x 10 thin (non-square) tiles,
a game board with 4 x 4 tiles larger than the source image dimensions,
a game board with 70 x 50 very small tiles.