A hud for Team Fortress 2. Please don't add me for questions about this HUD. Ask them in the Git discussion or TFtv thread.
If you are planning to release a HUD with some of my assets, please give credit where credit is due.
TargetIDs look better if you use tf_hud_target_id_disable_floating_health 1
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The custom crosshair is manageable through HudPlayerClass.res. I made it like this so when you are dead/in scoreboard/freezecam the crosshair doesn't show up, where as if I put it in hudlayout.res it would show up all the time.
Menus: http://imgur.com/a/wHHbv
16:9 - Yes. Looks the best on 1920x1080. There are some offsets in other resolutions, unfortunately. But they aren't very noticeable.
16:10 - Yes. Everything should work for the most part. There are some offsets in other resolutions, unfortunately.
4:3 - Yes. Everything should work for the most part. There are some offsets in other resolutions, unfortunately.
comp menu / elements change class select / team select / charinfoloadoutsubpanel to fit the style of the main menu Find a way to make it so when you're ingame, there aren't transparent top and bottom bars on the class / backpack / crafting menus
May 25 2016
- Release
May 31 2016
- Added 16:10 support. Made quickplay result dialog wider.
June 2 2016
- Added full MvM support. Essentials should be edited, and the HUD should be usable. Please let me know if I messed something up, I don't play MvM often.
June 3 2016
- New backpack, crafting, and class loadout menus. The hud is not as VTF reliant as much now. This should be able to be used in all resolutions. 4:3 support is coming very soon, seeing as there are very few things I have to fix up. Unfortunately, I had to move the stream panel down by like, 15 pixels. Hopefully it doesn't detract much from the look.
June 10 2016
- Support for 4:3 and 5:4 resolutions.
June 11 2016
- Added MvM and Competitive menus. See post #49 for images.
June 12 2016
- New animated background
- Moved the time limit and stats to the bottom left of the screen to improve compatibility with different resolutions
- Adjusted almost every element of my HUD to have rounded corners
- Adjusted some colours
- New backpack borders
- New material VTFs
- New CTF HUD
- Slightly different stream panel
- New capture point icons (Better drop shadow, and different colours)
- Better looking target IDs
- Better looking tournament hud
- 6v6 scoreboard (enabled by enabling minmode)
- And more stuff I probably forgot about
June 20 2016
- Got bored of the animated background, and it didn't really feel like it fit. Removed it, replaced it with a slightly edited version of Upward
- Fixed the CTF icons being reversed
- Added HealthAccount
- Added low ammo animations
- Other stuff I forgot
July 8 2016
- Overhauled the main menu
- Updated for MYM
- Competitive/MVM/Casual lobby screens will be updated soon, just thought I'd get this update out before I get people asking me to update the HUD.
July 10 2016
- Moved competitive KotH timer out of the way so it doesn't clip with Matchmaking UI
- Fixed the win panel not showing up
- Changed the menu backgrounds for the loadout/backpack/crafting menus
- Slightly adjusted the loadout menu to fit better with the menu
- Fully edited all of the lobby panels. (Casual/MvM/Competitive)
- Changed colour & font of killfeed
- Slightly adjusted the class selection menu to fit better with the main menu and loadout sub panel
- Adjusted the colour of the tournament topbar (wasn't the same compared to the other top bars)
- Added support for the in-game buttons (report/mute/vote)
- Fixed promotional codes and VR buttons showing up on the main menu
- Fixed the new store menu not showing up (I probably will be editing this, but it is definitely a lower priority)
July 14 2016
- Fixed the casual menu so map selection works
- New targetid
Sept 17 2016
- fixed winpanel for 4:3 and 16:10 res
- fixed spectator hud for 4:3 and 16:10 res
- made control point icons compatible with sv_pure 1 servers
Oct 2 2017
- Fixed health animations not disappearing after death
Oct 23 2017
- Updated hud for jungle inferno update
- Fixed bug with neutra font not displaying the correct font for contracts/twitch
May 15 2018
- Edited vdf file to show version 3 so the hud works
- I plan on making the casual stuff look nicer just give me a couple months lol
July 27, 2023
- Fixed inspect panel not showing up
- Fixed medic charge
- Adjusted hue of backpack item border for better readability
- Changed item bg color
- Fixed spectator hud displaying wrong bg for item panel when inspecting other player's items
- Fixed wrong accent colour for SourceScheme and ChatScheme
- Changed last damage done to display by default
- Edited killstreak label back to default
- Fixed spacing between party slots
- Edited matchmaking hud to look a bit nicer
- Fixed MVM currency not displaying\
Oct 13, 2024
- Scream Fortress update - fixed font scaling issues with chat, and loadout panels being shifted downwards