Pinned Repositories
conway-game-of-life
The "Game of Life", also known simply as "Life". Devised by John Horton Conway back in 1970.
demo-model-viewer
Simple model viewer app with customizable renderer
glsl-editor
GLSL editor with real-time shader visualization built using wxWidgets and OpenGL
heli
Player-controlled extensible helicopter implementation written on C++ & Blueprints
krendrr
DirectX 12 Renderer: Deferred Rendering, Multithreading based on jobs, Shadow Mapping, NVTX3 integration, Automated CMake build
pjp-game-jam-2023-1
Game Jam project for pjp-game-jam-2023-1 (not submitted)
rtsp-viewer-widget
A widget to view RTSP streams from provided URI.
surv
trn
Unreal Engine 5 roughlike about dieselpunk battle trains
unity-brackeys-ld38-clone
Clone of Ludum Dare 38 game from Brackeys implemented by myself.
kmarkindev's Repositories
kmarkindev/rtsp-viewer-widget
A widget to view RTSP streams from provided URI.
kmarkindev/glsl-editor
GLSL editor with real-time shader visualization built using wxWidgets and OpenGL
kmarkindev/conway-game-of-life
The "Game of Life", also known simply as "Life". Devised by John Horton Conway back in 1970.
kmarkindev/demo-model-viewer
Simple model viewer app with customizable renderer
kmarkindev/krendrr
DirectX 12 Renderer: Deferred Rendering, Multithreading based on jobs, Shadow Mapping, NVTX3 integration, Automated CMake build
kmarkindev/heli
Player-controlled extensible helicopter implementation written on C++ & Blueprints
kmarkindev/pjp-game-jam-2023-1
Game Jam project for pjp-game-jam-2023-1 (not submitted)
kmarkindev/surv
kmarkindev/trn
Unreal Engine 5 roughlike about dieselpunk battle trains
kmarkindev/unity-brackeys-ld38-clone
Clone of Ludum Dare 38 game from Brackeys implemented by myself.
kmarkindev/bsuir-bug-tracker
Win32 API C++ OOP Abstraction, and simple bug tracker app created on top of it. Does not use any 3rdParty libraries. This is a BSUIR university project.
kmarkindev/bsuir-cw-library
C++ Frontend and Backend for a library management system. It is a BSUIR university project.
kmarkindev/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
kmarkindev/GASDocumentation
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
kmarkindev/HLSL-ConstantBufferLayoutVisualizer
HLSL Constant Buffer Layout Visualizer
kmarkindev/kmarkindev
kmarkindev/jekyll-pdf
Create PDFs from Jekyll pages & documents.
kmarkindev/lockfree
A collection of lock-free data structures written in standard C++11
kmarkindev/portfolio
Not updated. See my github profile instead
kmarkindev/printer-guide
Allows you to inspect diffferent types of printers, assemble and disassemble them.
kmarkindev/resume
kmarkindev/ue5hellotriangle
How to render a Hello Triangle in UE5 using it's RHI and SceneViewExtensionBase class
kmarkindev/upload-pages-artifact
A composite action for packaging and uploading an artifact that can be deployed to GitHub Pages.