A sound driver for Sega Mega Drive/Genesis.
- Runs on the 68000 with the Z80 controlling PCM playback.
- 16 monophonic tracks that can be used for BGM or sound effects. Each track can be assigned to a channel with 4 levels of priority.
- Can use any combination of FM, PSG and PCM sound sources.
- FM3 special mode:
- Can assign each or a pair of FM3 operators to one or more separate tracks with volume control.
- PCM playback modes:
- 2 channel PCM playback at ~17.5 kHz with volume control
- Compact sequence format
- Sound data can be compiled from MML files using
ctrmml
- Sound data can be compiled from MML files using
- Various effects supported:
- PSG volume envelopes
- Pitch envelopes
- Portamento
- Fade in/out
- Song volume and tempo control
- Equal temperament scale with 256 steps per semitone, allowing for easy detune or pitch slide effects.
- Unencumbered source code
- Fully position-independent code - supports any assembler or toolchain by including the binary blob.
- Uses approximately 1 kb (1024 bytes) of RAM.
- Integration with SGDK
- LFO control
- Macro tables
- Allows for channel parameters and registers to be modified automatically as a note is playing.
- I haven't decided on how this should be implemented.
- 3 channel PCM playback at ~13 kHz with volume control
- This is supported by the PCM driver but not yet used by the 68k code.
mmlgui provides an easy way to compose music and sound effects using Music Macro Language (MML).
For information on the MML dialect, see here.
The mdslink
tool of ctrmml
is capable of building the sound data files (mdsseq.bin
and
mdspcm.bin
).
# creates 'mdsseq.bin' and 'mdspcm.bin'
mdslink -o mdsseq.bin mdspcm.bin mymusic.mml ...
Sound data files can be in MML (Music Macro Language) or MDS formats. For information on the MDS binary format, see mdsseq.md.
All required tools for building are already in the repository, you just
need to run build.bat
. These are Windows executables, so for other
operating systems, wine
is required.
# creates `main.bin` (test ROM) and `mdsdrv.bin` (sound driver blob)
wine /c build.bat
Once compiled, using MDSDRV should be as easy as including the binary
files (mdsdrv.bin
, mdsseq.bin
, mdspcm.bin
) in your project, and
calling the correct addresses inside the mdsdrv.bin
blob.
main.bin
is the sound test ROM. It is built frommain.68k
.out/mdsdrv.bin
is the sound driver binary. It is built fromblob.68k
.out/mdsseq.bin
is the compiled sequence data. It is built from music and sound effect files usingmdslink
.out/mdspcm.bin
contains PCM sample data. It is also built usingmdslink
.
- See sample/sgdk.
If the SGDK environment variables are set, calling build.bat
should
automatically build the SGDK test program.
- See api.md
- See mdsseq.md
- See dma.md
© 2019-2020 Ian Karlsson.
MDSDRV is licensed under the terms of the zlib license.
mdslink
is part of ctrmml and
is licensed under the terms of the GPLv2. But all code is written by me
and I give myself permission to use it here :).
asm68k
is owned by SN Systems and is non-free. However it was last
released 25 years ago. I hope to move away from using it soon. The code
does however currently still use a lot of specific directives, and I
prefer its listing outputs for debugging... Please bear with me as I
try to find a good replacement.
sjasmplus
is licensed under the zlib license. The version included in
this repository has been downloaded from the
Github repository.
slz
is licensed under the zlib license. The version included in this
repository has been compiled from the source code in the
Github repository.
- Sik: for making suggestions and giving inspiration for the Z80 driver. Also for the SLZ algorithm used to compress the Z80 driver.
- Yuzo Koshiro: For creating the MUCOM88 driver which was an inspiration to this project.
- All beta testers.