In this lab, you'll set initial state in a React component and distinguish between state and props.
Follow the steps below and create two components, ImageSlider
and Bomb
.
Currently, Bomb.js
and ImageSlider.js
don't contain any code, so if you run
learn
, you'll get an error. This is because our tests are trying to import and
use these components before they've been written.
So, before we continue, your first task is to create a simple components
for both ImageSlider
and Bomb
:
- In the
src/ImageSlider.js
file, create anImageSlider
React component. - In the
src/Bomb.js
file, create aBomb
React component.
These components will need a valid render
method to allow for our tests to
properly import and use them.
Let's pretend we're making an awesome slider for our new portfolio site. Naturally, we'll use React to do so! We have to start somewhere, so in this lab we'll just focus on setting up the initial state of the slider.
- Its initial state should have a property called
currentSlideIndex
that starts at0
. - It should only render out the text
'I am on slide <CURRENT_SLIDE>'
, where<CURRENT_SLIDE>
is the value ofthis.state.currentSlideIndex
.
Take a moment to think about what a bomb does and how it works. Don't get all into the nitty gritty — what we're going to focus on right now is the timer.
Let's create a component that represents a bomb timer that counts down until it
reaches 0
. However, the only thing we're going to focus on right now is
setting the initial state of the bomb: the amount of seconds left on the timer.
Since bomb timers can differ, we'll pass in a prop to our Bomb
component to
determine what the starting count should be.
- Its initial state should have a property called
secondsLeft
. - The initial value of
secondsLeft
is set by passing in aninitialCount
prop to theBomb
component. Don't forget to pass the argument props into the constructor (i.e.,constructor(props)
). - It should render the text
'<SECONDS_LEFT> seconds left before I go boom!'
, where<SECONDS_LEFT>
is the value ofsecondsLeft
. - If
secondsLeft
equals0
, it should render'Boom!'
instead.