kochol's Stars
smcameron/open-simplex-noise-in-c
Port of Kurt Spencer's java implementation of open simplex noise to C -- Note: This is NOT Ken Perlin's Simplex noise algorithm.
lmas/opensimplex
This repo has been migrated to https://code.larus.se/lmas/opensimplex
guillaumeblanc/ozz-animation
Open source c++ skeletal animation library and toolset
raizam/gamedev_libraries
A collection of open source c/c++ libraries for gamedev
fredakilla/brtshaderc
bgfx runtime shader compiler. Library version of the bgfx shaderc tool to build bgfx shaders from sources at runtime.
scottmudge/imgui_tabs
Tab module for imgui. Should be relatively forwardly compatible.
BalazsJako/ImGuiColorTextEdit
Colorizing text editor for ImGui
zeux/meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
thennequin/ImWindow
Window and GUI system based on Dear ImGui from OCornut
BentleyBlanks/imguiDock
An addon of imgui for supporting docks in the imgui's window
ocornut/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
CedricGuillemet/ImGuizmo
Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
gabime/spdlog
Fast C++ logging library.
emilk/loguru
A lightweight C++ logging library
Riateche/toolwindowmanager
Qt based tool window manager
RandyGaul/cute_headers
Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
mattconte/tlsf
Two-Level Segregated Fit memory allocator implementation.
volcoma/Library
Library of high quality assets.
USCiLab/cereal
A C++11 library for serialization
redxdev/ECS
C++ single-header entity component system library
ands/lightmapper
A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!
phisko/kengine
Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.
phpfaucet/faucet
CryptoCurrency Faucet
Gahshomar/gahshomar
A Persian (Jalali/Farsi) calendar for Linux
septag/darkhammer
darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua scripts. Runs on windows and linux
AmirArdroudi/kge
Kochol Game Engine(KGE) is going to be a complete game engine that has flexible design which uses Plugins, Components and .... You can create games for windows, linux ,web and android devices with this engine.
MonoGame/MonoGame
One framework for creating powerful cross-platform games.
emscripten-core/emscripten
Emscripten: An LLVM-to-WebAssembly Compiler
kochol/kge
Kochol Game Engine(KGE) is going to be a complete game engine that has flexible design which uses Plugins, Components and Systems. You can create games for windows, linux ,web and android devices with this engine.