kochounoyume/MinimalUtility

Are `CustomButton` and `CustomButtonBase` necessary?

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Are `CustomButton` and `CustomButtonBase` necessary?

In implementing customized buttons, it would be nice to distribute a base class that would serve as a common foundation for them.

CustomButtonBase is necessary, but not CustomButton?

After thinking about it, I came to the conclusion that even CustomButtonBase is not necessary.

I thought that if I implemented it in a class that inherited from UnityEnigine.UI.Button, I could do the same thing.