Raymarching shader in openGL as my first actual project in openGL (first one being the "Hello World" of computer graphics, drawing a triangle!)
Currently learning c++, openGL, and GLSL.
If you want to run the code, make sure you have C++ addons for VS Code and clang++ compiler. More info can be found here https://code.visualstudio.com/docs/cpp/config-mingw#_prerequisites
Here is the resulting rendered image. I first wrote this render for the CS61A Scheme Art Challenge, and won second place in the Heavyweight division!