koki-ito71's Stars
dotnet/runtime
.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
MessagePack-CSharp/MessagePack-CSharp
Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
Unity-Technologies/InputSystem
An efficient and versatile input system for Unity.
TeamSirenix/odin-serializer
Fast, robust, powerful and extendible .NET serializer built for Unity
TheDudeFromCI/Unity-Interface-Support
A simple implementation which allows for interface-type fields to be accepted in the Unity inspector.
neuecc/UniRx
Reactive Extensions for Unity
sgrauerg/polybenchGpu
liuqiaosz/Unity
My unity project
CompVis/stable-diffusion
A latent text-to-image diffusion model
Haruma-K/UnityScreenNavigator
Library for screen transitions, transition animations, transition history stacking, and screen lifecycle management in Unity's uGUI.
jp-netsis/RubyTextMeshPro
Unity Text Mesh Proでルビ(フリガナ)のタグを追加しました.
bexide/BxUni-ScenarioBuilder
シナリオなど会話シーンなどを構築するライブラリ
bexide/BxUni-MissingFinder
アセット中の参照切れ(Missing)を検出するエディタ拡張
open-duelyst/duelyst
Duelyst is a digital collectible card game and turn-based strategy hybrid, developed by Counterplay Games.
Unity-Technologies/UnityCsReference
Unity C# reference source code.
basujindal/stable-diffusion
Optimized Stable Diffusion modified to run on lower GPU VRAM
CiaccoDavide/Alchemy-Circles-Generator
A simple procedural generator of alchemy circles
skills/communicate-using-markdown
Organize ideas and collaborate using Markdown, a lightweight language for text formatting.
Unity-Technologies/com.unity.netcode.gameobjects
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
yamachu/VoicevoxEngineSharp
voicevox_engineのC#実装
VOICEVOX/voicevox_core
無料で使える中品質なテキスト読み上げソフトウェア、VOICEVOXのコア
anchan828/unitejapan2014
math-fehr/fast-wfc
An implementation of Wave Function Collapse with a focus on performance.
dwd/rapidxml
RapidXML fork; XML namespacing, per-element parsing, etc
nothings/stb
stb single-file public domain libraries for C/C++
mxgmn/TextureSynthesis
Texture synthesis from examples
mxgmn/WaveFunctionCollapse
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
TwoTailsGames/Unity-Built-in-Shaders
Unity Built in Shaders