Equilibrium Engine is a data-oriented and multi-threaded C11 game engine that takes advantage of ECS pattern followed by Hot-Reloading of your libraries and shaders which allows you to quickly iterate on different aspects of your projects.
- Entity Component System & entity inspector
- Engine UI & Scripts hot reloading
- Shader hot reloading via file watcher
- Forward & Deferred shading. PBR & HDR Tonemapping
- cgltf or Assimp model loading
- C99/C11 API with some links to C++ libraries such as BGFX & imgui
- Crash protection against SEGFAULT, SIGABRT; in case your system accidentally accesses a NULL pointer or asserts in their callbacks - the engine won't crash and will fallback to its previous working library (currently Windows only)
hot-reloading.mp4
flecs-entity-inspector.mp4
Equilibrium works on Windows via clang only and was tested some time ago on Ubuntu 20.04 LTS using GCC compiler. More work needs to be done to make sure the engine runs perfectly on both Linux & Mac.
You might need Visual Studio build tools installed so clang can link to MSVC static libraries. In case if Visual Studio is your primarily IDE please consider following these steps and check the issues section if you have troubles building the engine.
The rest of the dependencies included within the project:
- assimp
- bgfx
- cglm
- cgltf
- cimgui
- cr
- flecs
- SDL2
- x-watcher