3D rusty game engine, using API Vulkan and implementing paradigm of ECS
The crate is in a very early stage of development. Use it at your own risk
- Linux
- Windows
- MacOS
- Screenshots
- Egui
- Custom materials
- PBR Material
- Shadows
- Animations (bvh)
- Models (obj)
- Rigid bodies, colliders
- Joints
- Debug
- Wide error handling
- Extension system
- Custom runner
- Custom event handlers
- Dynamic scene saving/loading
- Save-Load system
- ECS World
- Resources
- Lua scripts
- 2D
- 3D