Pinned Repositories
-UE4-Sekiro-GrapplingHook
Retro engineering of the grappling hook mechanic from Sekiro: Shadows Die Twice in UE4.
AI4Animation
Bringing Characters to Life with Computer Brains in Unity
DanbaidongRP
ToonRenderPipeline Unity6 RayTracing
DSAnimStudio
Direct3D-Accelerated Dark Souls TAE Editor
electron-quick-start-typescript
Clone to try a simple Electron app (in TypeScript)
FancyScrollView
A scrollview component that can implement highly flexible animation.
fluid-behavior-tree
Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.
GameMechanics
Wall Run Prototype
Langrisser
梦幻模拟战
kongvictor's Repositories
kongvictor/-UE4-Sekiro-GrapplingHook
Retro engineering of the grappling hook mechanic from Sekiro: Shadows Die Twice in UE4.
kongvictor/AI4Animation
Bringing Characters to Life with Computer Brains in Unity
kongvictor/DSAnimStudio
Direct3D-Accelerated Dark Souls TAE Editor
kongvictor/electron-quick-start-typescript
Clone to try a simple Electron app (in TypeScript)
kongvictor/FancyScrollView
A scrollview component that can implement highly flexible animation.
kongvictor/fluid-behavior-tree
Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.
kongvictor/GameMechanics
Wall Run Prototype
kongvictor/Langrisser
梦幻模拟战
kongvictor/LockstepRTSEngine
(WIP) Deterministic, Lockstep RTS Engine
kongvictor/LuaPanda
lua debug and code tools for VS Code
kongvictor/lz4
Extremely Fast Compression algorithm
kongvictor/MassGameplayBlueprint
kongvictor/MassSample
My understanding of Unreal Engine 5's experimental ECS plugin with a small sample project.
kongvictor/NodeGraphProcessor
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
kongvictor/ProceduralDungeon
This is an Unreal Engine 4/5 plugin to generate procedural dungeon.
kongvictor/SAEA
SAEA.Socket is a high-performance IOCP framework based on dotnet standard 2.0; Src contains its application test scenarios, such as websocket,rpc, redis driver, MVC WebAPI, lightweight message server, ultra large file transmission, etc. SAEA.Socket是一个高性能IOCP框架,基于dotnet standard 2.0;Src中含有其应用测试场景,例如websocket、rpc、redis驱动、MVC WebAPI、轻量级消息服务器、超大文件传输等
kongvictor/SekiroGrapple
Sekiro grapple hook recreation in UE4. This grappling mechanism uses things like off-screen indicators to display grapple points, distance and angle validations against player, using an arc path to travel between points are some of them.
kongvictor/ShadowStrike
Shadow Strike implementation from Middle Earth:Shadow of Mordor (2014) video game in Unreal Engine 4.26.The overview of this project is described in this video https://youtu.be/S7kljnY-ZXQ. This includes the teleportation mechanics, detecting the most suitable enemy relative to the player when chain striking, animation syncing and much more.
kongvictor/UE4_ClimbSystem
kongvictor/UE4_Interactive_Wind_and_Vegetation_in_God_of_War
"Interactive Wind and Vegetation in 'God of War'" in Unreal Engine 4
kongvictor/UGUI-Editor
Unity UGUI editor tools,improve the efficiency of ui development.
kongvictor/UIEffect
UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
kongvictor/unity-card-play
kongvictor/UnityIngameDebugConsole
A uGUI based console to see debug messages and execute commands during gameplay in Unity
kongvictor/UnityURP-MobileDrawMeshInstancedIndirectExample
Example project to draw 1million grass instances on mobile
kongvictor/UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
kongvictor/Untitled-RPG
Inspired by ArcheAge, The Legend of Zelda, Risk of Rain.... Gonna be good.
kongvictor/upm-package-nsubstitute
A simple Unity package wrapper around NSubstitute to prevent DLL dependency conflicts.
kongvictor/VisualEffectGraph-Samples
Visual Effect Graph - Samples Project
kongvictor/xLua
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.