konraduciechowski's Stars
leducp/Piper
A node editor written in C++/Qt
thedmd/imgui-node-editor
Node Editor built using Dear ImGui
giladreich/QtDirect3D
QDirect3DWidget implementation similar to the built-in QOpenGLWidget
frostteo/GameEditor
Simple 3D game editor written for learning. Technologies: C++, DirectX 11, Qt
tashaxing/Directx11WithQt
A demo to use directx11 with Qt
Harrison1/unrealcpp
Unreal Engine 4 C++ examples
cartzhang/Kinect4UE4Plugin
Kinect plugin for Unreal Engine4.
UnaNancyOwen/Kinect2Sample
Kinect for Windows SDK v2 Sample Program
code-iai/iai_kinect2
Tools for using the Kinect One (Kinect v2) in ROS
KhronosGroup/Vulkan-Guide
One stop shop for getting started with the Vulkan API
sevecol/XFramework
DirectX 12,Tile-based deferred shading,Dynamic resolution,Order-independent transparency,PBR,HDR,SSR,Nvidia:HBAO,SMAA
boxerprogrammer/directx12_samples
書籍「DirectX12の魔導書」のサンプルプログラム
d-bahr/CRCpp
Easy to use and fast C++ CRC library.
bulletphysics/bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
kosua20/Rendu
A simple realtime graphics playground for experimentations.
Tustin/PlayStationDiscord
Discord Rich Presence for PlayStation 4, PlayStation 3, and PlayStation Vita games.
TheRealMJP/DeferredTexturing
A rendering sample that demonstrates bindless deferred texturing using D3D12
microsoft/Xbox-ATG-Samples
Game development samples published by the Xbox Advanced Technology Group using the Xbox One XDK and for the Universal Windows Platform (UWP).
MagicMirrorOrg/MagicMirror
MagicMirror² is an open source modular smart mirror platform. With a growing list of installable modules, the MagicMirror² allows you to convert your hallway or bathroom mirror into your personal assistant.
DerRM/VulkanRaytracingProceduralGeometry
Vulkan port of the D3D12 Procedural Geometry Demo using VK_KHR_ray_tracing_pipeline and VK_KHR_acceleration_structure [WIP]
nitvic793/dx12-engine-elixir
DirectX 12 Rendering Engine
DiligentGraphics/DiligentEngine
A modern cross-platform low-level graphics library and rendering framework
Snowball2012/SnowEngine
Small DX12 render engine for educational purposes
Polish-Miko/GravityEngine
my dx12 playground
RikoOphorst/dxr-path-tracing
A DXR path tracer with OptiX denoising. 5 months worth of research, trial & error as part of a project to learn and understand DirectX Raytracing & raytracing concepts.
michal-z/DXRPrimaryRays
Raytracing test that shows how primary rays are dispatched on the GPU.
DeepGPU/DXR-PathTracer
A basic path tracer implementing the forward BRDF sampling using DirectX Ray Tracing (DXR)
deeppavlov/ner
Named Entity Recognition
nvpro-samples/nvpro_core
shared source code and resources needed for the samples to run
microsoft/DirectX-Specs
Engineering specs for DirectX features.