RikoOphorst/dxr-path-tracing
A DXR path tracer with OptiX denoising. 5 months worth of research, trial & error as part of a project to learn and understand DirectX Raytracing & raytracing concepts.
C++
Stargazers
- 4rknovaEarth
- afenix7
- agarcialeonLogroño (La Rioja)
- alaroucheQuébec, Canada
- AmrodSeregonTechnical University of Munich (TUM)
- andrewwillmott@odyssey-3d
- ArionTT
- bagobor
- BatmanabcdefgMars
- cjyyyza
- ddiakopoulosApple
- DsoTsinShenzhen, China
- ggcrunchyXibalba Studios
- infancynanjing, china
- JaredYeDHChina
- Jasper-Bekkers
- joaovbs96@DGG3D
- jstzwjSuZhou,China
- Kamayuq
- knightcrawler25India
- KvaroverHeavenlocalhost, Taiwan
- Leandros@amzn
- lenixlobo
- mcihanozer@BohemiaInteractive
- naikrovekMoline, IL
- repi@EmbarkStudios
- Revan1985Alesys S.r.l.
- RobbyJ
- RodrigoFigueroaM
- simongeilfusBrussels
- slongleHarbin Institute of Technology
- StephenDHBelgium
- tabokieMetabit Trading
- TheLavaBlockLava Block OÜ
- Tostifrosti
- vinjnNVIDIA