Pinned Repositories
3DImageViewer
DDS and KTX image viewer
AliceGUI
Common GUI Resources for the visual novel
AliceWonderland
BinaryMeshFormat
File format that stores indices and vertices in a binary file for faster scene loading
Falcor
Real-Time Rendering Framework
ImageViewer
HDR, PFM, DDS, KTX, EXR, PNG, JPG, BMP image viewer and manipulator
ObjToHrsfConverter
converts .obj files to my hrsf format
ObjWriter
simple library to write obj files
OpenGL_OIT
OpenGL Order-Independent Transparency Renderer
WpfUnmanagedOpenGL
C# Wpf Project Template with unmanaged C++ OpenGL
kopaka1822's Repositories
kopaka1822/ImageViewer
HDR, PFM, DDS, KTX, EXR, PNG, JPG, BMP image viewer and manipulator
kopaka1822/Falcor
Real-Time Rendering Framework
kopaka1822/AliceGUI
Common GUI Resources for the visual novel
kopaka1822/AliceWonderland
kopaka1822/BinaryMeshFormat
File format that stores indices and vertices in a binary file for faster scene loading
kopaka1822/ObjToHrsfConverter
converts .obj files to my hrsf format
kopaka1822/OpenGL_OIT
OpenGL Order-Independent Transparency Renderer
kopaka1822/PbrtSceneConverter
Project that converts pbrt scene files into c++ classes => can be used to write an exporter to another scene format
kopaka1822/AliceLookingGlass
Sequel to Alice in Wonderland
kopaka1822/AliceResources
HQ Resources for Alice
kopaka1822/CerealPlayer
kopaka1822/Compressonator
Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs
kopaka1822/CppScriptEngine
C++ based object oriented script language
kopaka1822/DpiAwareChildwindow
C# Wpf app with a (not yet) dpi aware childwindow that runs directx
kopaka1822/embree-renderer
Embree Example Renderer
kopaka1822/GDCM
Grassroots DICOM read-only mirror. Only for Pull Request. Please report bug at http://sf.net/p/gdcm
kopaka1822/gli
OpenGL Image (GLI)
kopaka1822/HRSceneFromat
Hardware Renderer Scene Format with directx friendly porperties
kopaka1822/libpng
LIBPNG: Portable Network Graphics support, official libpng repository
kopaka1822/MaiMaiTouchKeybind
reads touchscreen data & passes it in to a data structure
kopaka1822/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
kopaka1822/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
kopaka1822/pbrt-v4-scenes
Example scenes for pbrt-v4
kopaka1822/Planets
real-time strategy game with planets
kopaka1822/slang
Making it easier to work with shaders
kopaka1822/SphereDiffTest
kopaka1822/SphericalPerlinNoise
Generate perlin noise for a lat-long texture
kopaka1822/UnrealSunTemple
Modified Sun Temple from Unreal Engien Marketplace
kopaka1822/UnrealThirdPersonTest
kopaka1822/yocto-gl
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics