Pinned Repositories
ATF
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
audion.cscore
An audio visualization and processing framework for WPF
AutomataUI
finite statemachine editor for vvvv
Avalonia.Markup.Declarative
Provides helpers for declarative ui in C#
Avalonia.Microcharts
simple Avalonia only port of the Microcharts charting library
CachingFramework.Redis
Distributed caching based on StackExchange.Redis and Redis. Includes support for tagging and is cluster-compatible.
ForwardPlus
ForwardPlus for VVVV
VL.BMFont
VL.GraphLayout
VL.Kafka
kopffarben's Repositories
kopffarben/VL.BMFont
kopffarben/VL.GraphLayout
kopffarben/VL.Kafka
kopffarben/Avalonia.Markup.Declarative
Provides helpers for declarative ui in C#
kopffarben/ConsoleAppFramework
Micro-framework for console applications to building CLI tools/Daemon/Batch for .NET Core, C#.
kopffarben/cs-script
C# scripting platform
kopffarben/DirectX12GameEngine
DirectX 12 .NET game engine
kopffarben/GammaLauncher
A simple launcher for VVVV Gamma
kopffarben/gpu-jupyter
Leverage the flexibility of Jupyterlab through the power of your NVIDIA GPU to run your code from Tensorflow and Pytorch in collaborative notebooks on the GPU.
kopffarben/HPCsharp
High performance algorithms in C#: SIMD/SSE, multi-core and faster
kopffarben/LogicLooper
A library for building server application using loop-action programming model on .NET Core.
kopffarben/mage
MAGE - Memgraph Advanced Graph Extensions :crystal_ball:
kopffarben/MagicOnion
Unified Realtime/API Engine for .NET Core and Unity.
kopffarben/MasterMemory
Embedded Typed Readonly In-Memory Document Database for .NET Core and Unity.
kopffarben/monster-mash
kopffarben/NetFabric.DoublyLinkedList
An alternative to LinkedList<T> with reverse operation and enumeration without allocation.
kopffarben/NetFabric.Hyperlinq
High performance LINQ implementation with minimal heap allocations. Supports enumerables, async enumerables, arrays and Span<T>.
kopffarben/NoAlloq
LINQ for Span<T>, without memory allocations.
kopffarben/PivotTool
Pivot Tool for Maya
kopffarben/RuntimeBPs
This project allows for visual scripting in UE4 similar to Blueprints, but at runtime. The way this is set up does not make use of any UE4 boilerplate and could with a few adjustments be used in another engine.
kopffarben/Stridelonia
Stride plugin which allows running Avalonia on Stride
kopffarben/UE4-Plugin-OffAxis
This plugin provides a fishtank-VR via a so-called OffAxisProjection by modifying the projection matrix using a custom ULocalPlayer
kopffarben/Ulid
Fast .NET C# Implementation of ULID for .NET Core and Unity.
kopffarben/unreal_tools
Blender 3D scripts for storing vertex data for use in a vertex shader.
kopffarben/vl.avro
An Avro implementation for VL
kopffarben/VL.Devices.AzureKinect
Set of nodes to use Azure Kinect with vl
kopffarben/VL.Spline
kopffarben/VL.StandardLibs
A collection of standard libraries for vvvv including VL.Stride, VL.Skia, VL.ImGui
kopffarben/VL.Stride
VL library with tools and nodes to ease the patch workflow with Stride (fka Xenko).
kopffarben/VL.ZEDCamera