Lignum
Warning, a lot of graphics!
It's better to watch with a PC..
Contents:
Where do we start? With the player:
The character is controlled by a mouse click
Okay, we have a character, who else is there? Enemies!
Different enemies in different biomes
What? Biomes?!
Yes - we PROCEDURELY GENERATE the base mesh
Really? Yup!
That's how it works:
3 - Created UV and applied the desired scale
4 - Apply material
5 - Generated objects (scenery, mobs)
6 - "stage of meshes optimization to save Draw Calls (savings up to 70%!)"
So, that's all cool, but what else can we tell you about biomes?
You may notice that the video shows two biomes with different settings
It's true, our implementation allows quite flexible customization and addition of biome settings!
- different sound in different biomes
- different graphic settings (e.g. fog)
One biome has fog, the other does not.
By the way, did you appreciate the clouds? :D
After generating all biomes you create a navigation grid on which our character and enemies will walk
What else can our enemies do, what is their pattern of behavior?
- They patrol the biome from point to point
- If they encounter an enemy, they begin to chase them.
- If they're near the enemy, they start attacking them.
- If the player manages to escape, then... patrol on!
What can a player do?
He has a sword and can use magic!
What?! Magic?
Yes, there is a "system" of skills:
How do you study them?
Here's how the process works:
Find an enemy -> kill him (we get a pump point for that) -> use him!
This brings our brief review to an end
Links that may be helpful:
// hehehe, it was a team effort with this amazing 3D artist (models are their work) and yes, we didn't make the finals9