korzen
Postdoc researcher and developer of virtual/augmented reality simulation software
KRN Labs / Imperial College LondonKraków, PL / London, UK
Pinned Repositories
Cloth-Simulation
Cloth simulation implementation based on "Fast Simulation of Mass-Spring Systems"
DiscreteElasticRods
PiCar_ROS
ROS node for SunFounder Smart Car Kits v2.0 (PiCar-V and PiCar-S)
Position-Based-Dynamics
Position based dynamics in Unity
PositionBasedDynamics-ElasticRod
Position Based Elastic Rod for Jan Bender's PBD library. Bending and twisting constraint adapted from https://github.com/serpheroth/rod
PositionBasedFluids
projective_dynamics
SPH-Ishii
Smoothed particle hydrodynamics demo, primarily using Particle-based Viscoelastic Fluid Simulation as reference, with code referenced from https://imdoingitwrong.wordpress.com/2010/12/14/why-my-fluids-dont-flow/ as a base
Unity3D-JobsSystemAndBurstSamples
Examples of using the Job System in Unity3D
Unity3D-OpenFlex
korzen's Repositories
korzen/Unity3D-JobsSystemAndBurstSamples
Examples of using the Job System in Unity3D
korzen/PositionBasedDynamics-ElasticRod
Position Based Elastic Rod for Jan Bender's PBD library. Bending and twisting constraint adapted from https://github.com/serpheroth/rod
korzen/PiCar_ROS
ROS node for SunFounder Smart Car Kits v2.0 (PiCar-V and PiCar-S)
korzen/Unity3D-OpenFlex
korzen/projective_dynamics
korzen/Position-Based-Dynamics
Position based dynamics in Unity
korzen/Cloth-Simulation
Cloth simulation implementation based on "Fast Simulation of Mass-Spring Systems"
korzen/Hierarchical_PBD
Position based dynamics implemented
korzen/3d-cutter
Cut a tetrahedral mesh with a triangle mesh in 3D.
korzen/admm-elastic
Base Solver - ADMM ⊇ Projective Dynamics: Fast Simulation of General Constitutive Models
korzen/ADNS-9800
Avago ADNS-9800 Test
korzen/BulletSharpUnity3d
A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d
korzen/BurstDirectCallTest
Unity Burst direct call example
korzen/clothsim
Automatically exported from code.google.com/p/clothsim
korzen/dcollide-minimal
d-collide stripped of its docs and left in nothing but its grace
korzen/fast-cloth-simulator
Python/Pyglet cloth simulator for Fast Simulation of Mass-Spring Systems
korzen/GPU-Cloth-Simulation
GPU Mass-Spring Simulation Cloth in Unity
korzen/GPURayTraversal
Understanding the Efficiency of Ray Traversal on GPUs
korzen/korzen.github.io
korzen/laparoscopic-simulator
Laparoscopic surgery simulator using Open CV and two cameras to track graspers moves and Unity3D to simulate and visualize surgery. Team Project (Spring 2015)
korzen/mass_spring_cuda_test
Implement three versions of mass-spring based simulation: using classical newton method, using fast mass-spring method based on the paper Fast Simulation of Mass-Spring Systems, using modified fast mass-spring based on the paper A Chebyshev Semi-Iterative Approach for Accelerating Projective and Position-based Dynamics with a CUDA version Jacobi solver acceleration.
korzen/opensurgsim
korzen/phantom_omni
ROS Packages for Sensable Phantom Omni device
korzen/PMW3360_Arduino
Interfacing PixArt PMW3360 with Arduino
korzen/PMW3360DM-T2QU
https://www.tindie.com/products/jkicklighter/pmw3360dm-t2qu-motion-sensor/
korzen/RayTraceBVH
HLSL GPU ray tracer utilizing a BVH tree as an acceleration structure
korzen/strainLimitingForClusteredShapeMatching
Source code for our 2014 MiG paper: "Strain Limiting for Clustered Shape Matching"
korzen/Unity-RayTracing
Demo of volume rendering a data cube in Unity by performing ray tracing on the GPU
korzen/WebGL-Unified-Particle-System
WebGL-based Unified Particle System
korzen/xpbd
An implementation of "XPBD: position-based simulation of compliant constrained dynamics", MIG'16