should error on too many arguments to vec4
jaredly opened this issue · 0 comments
jaredly commented
I spent a while chasing a bug which turned out to be me thinking a vec4 was a vec3, and it would have tipped me off a lot sooner if (g/vec4 (g/vec4 1.0) 1.0)
threw an error (currently it just silently ignores the extra argument)