ported from `perey's Python 3 bindings`_
Pegl is a binding to EGL 1.4, written in native Python 2 through the ctypes library. It provides comprehensive access to EGL functions, while offering a very Pythonic API.
EGL is a specification from the Khronos Group that provides an intermediate layer between other Khronos specifications (OpenGL, OpenGL ES, OpenVG), called "client APIs", and the native graphics system. EGL can supply an implicit rendering context for each of the client APIs, as well as features like surfaces and buffering.
Pegl wraps EGL version 1.4. It is unlikely to be backwards compatible with previous versions of the specification.
The current Pegl version is 0.1a4_1.4. As an alpha version, care should be taken before making use of the library; it wraps the complete EGL API and all intended extensions, but it is very much untested.
Pegl version numbers are in this format:
w.x_y.z
where w.x
represents the major/minor Pegl release (including alpha,
beta or release candidate status, if appropriate), and y.z
represents
the EGL version being wrapped.
Releases in this series will provide a wrapper that is Pythonic, but still fairly low-level, and the API is not guaranteed to be stable.
Once the basic Pegl functionality is tested and considered usable, I will aim to improve the API, so that an EGL environment can be set up with a minimum of code. When I'm happy with the results, version numbers will be bumped up to 1.x, and some assurance of API stability will be given.
Pegl is free software, released under the GNU GPLv3. See the file
COPYING
and individual source files for the full license terms.
A typical use case might feature these steps:
- Create a
Display
instance (pegl.display). - Import whatever attribute objects (pegl.attribs) you need to express your requirements
- Get a
Config
instance (pegl.config) to match your requirements. - Bind the client API you want to use (pegl.context).
- Get a
Context
instance (pegl.context) and/or aSurface
instance (pegl.surface), as necessary. - Do your work in the client API.
- Repeat from step 4 to mix different client APIs in the one application.
Sample code for steps 1 to 5 might look like this:
>>> import pegl
>>> from pegl.attribs.config import ClientAPIs, CBufferTypes
>>> from pegl.attribs.context import ContextAPIs
>>> dpy = pegl.display.Display()
>>> conf = pegl.config.get_configs(dpy,
... {'RENDERABLE_TYPE': ClientAPIs(OPENVG=1),
... 'COLOR_BUFFER_TYPE': CBufferTypes.RGB})[0]
>>> pegl.context.bind_api(ContextAPIs.OPENVG)
>>> ctx = pegl.context.Context(dpy, conf)
>>> surf = pegl.surface.PbufferSurface(dpy, conf, {'WIDTH': 640,
... 'HEIGHT': 480})
>>> ctx.make_current(draw_surface=surf)
The main Pegl package, pegl
, contains six modules and two
subpackages. The top-level package namespace also holds all exception
types, plus a few constants and utility functions.
The attribs
subpackage divides the many EGL attributes into modules
according to the object type to which they apply. These modules contain
various named tuples and classes, providing namespaces by which the
attributes are grouped and given symbolic names. Import the ones you
need, as you need them.
The config
module revolves around the Config
class, which
represents a set of EGL configuration options. You will want to obtain
a Config that matches your application requirements (color depth, APIs
supported, etc.) by calling get_configs()
and using one of the
configurations it returns. EGL sorts the configurations so that you
will usually get the best match by choosing the first result.
The context
module chiefly features the Context
class and the
functions bind_api()
and bound_api()
. Once you have a
configuration, you will usually want to bind an API and then create a
Context
instance with your Display
and Config
.
An EGL display is not merely a representation of a physical screen; it
is the basic environment of all EGL operations, and holds details of the
EGL implementation itself. The display
module has a Display
class that handles all of these functions. Creating a Display
instance will usually be the first step when using EGL.
A large selection of EGL extensions are given wrappers in the ext
subpackage. Note that, with the exception of ext.ext_extensiontypes
(EGL_EXT_client_extensions
), extensions should be loaded using the
load_extension()
method of a Display
object (or the function of
the same name that ext.ext_extensiontypes
provides) rather than
being imported directly.
All non-draft extensions in the EGL Registry as of March 2014 [1] are supported, except for the following:
Ext # | Name string | Reason |
---|---|---|
1 | EGL_KHR_config_attribs |
Now part of core EGL. |
17 | EGL_NV_coverage_sample |
NVIDIA proprietary. |
18 | EGL_NV_depth_nonlinear |
|
24 | EGL_HI_clientpixmap |
Underspecified; specifically,
EGL_CLIENT_PIXMAP_POINTER_HI
is undefined. |
25 | EGL_HI_colorformats |
Seems pointless without the
above. Also, its enum values are
missing from eglenum.spec . |
30 | EGL_NV_coverage_sample_resolve |
NVIDIA proprietary. |
46 | EGL_NV_3dvision_surface |
|
61 | EGL_KHR_get_all_proc_addresses
and EGL_KHR_client_get_ etc. |
Would involve an architectural
change to the native module. |
In addition, some extensions that are not officially registered, but are widely available through the Mesa library, are supported by Pegl:
EGL_NOK_swap_region
EGL_WL_bind_wayland_display
[1] | Extension numbers 1 to 6, 8 to 10, 16 to 20, and 23 to 66. |
The native
module provides the wrapper around the functions in the
native EGL library, as well as error checking wrapped around them. It is
generally not necessary to access this module in your own applications.
The surface
module has classes for the different types of rendering
surface that EGL supports: on-screen surfaces bound to native windows
(WindowSurface
), off-screen surfaces bound to pixel buffers
(PbufferSurface
), and surfaces that render to native pixmap objects
(PixmapSurface
).
The sync
module wraps the small number of core EGL synchronization
functions that help ensure that native and client rendering calls do not
interfere with one another. More advanced synchronization features are
available in extensions (pegl.ext.khr_sync
, pegl.ext.nv_sync
).