Pinned Repositories
Action-Character-Controller
Realistic but action oriented character controller in the Godot Game Engine
G3_shader_playground
Godot 3.2 shader examples
gerstner-wave-demo
A demo scene for my gerstner wave visual shader plugin for the godot game engine. The visual shader setup is still pretty sloppy but I think it demonstrates how the custom node works well enough
godot-custom-shader-nodes
custom visual shader nodes for godot 4.0+
godot_simple_raymarcher
Experiments with raymarching simple primitives
kpfries
Config files for my GitHub profile.
kpfriesen.github.io
personal site setup
moonshot2020
Game Off 2020 Game Jam Entry about lassoing asteroids and shooting space pirates
procedural_demos
simple procedural/simulation demos compiled
ReSpin
An exploration into changing the orientation vector in a 3D game
kpfriesen's Repositories
kpfriesen/gerstner-wave-demo
A demo scene for my gerstner wave visual shader plugin for the godot game engine. The visual shader setup is still pretty sloppy but I think it demonstrates how the custom node works well enough
kpfriesen/Action-Character-Controller
Realistic but action oriented character controller in the Godot Game Engine
kpfriesen/G3_shader_playground
Godot 3.2 shader examples
kpfriesen/godot-custom-shader-nodes
custom visual shader nodes for godot 4.0+
kpfriesen/godot_simple_raymarcher
Experiments with raymarching simple primitives
kpfriesen/kpfries
Config files for my GitHub profile.
kpfriesen/kpfriesen.github.io
personal site setup
kpfriesen/moonshot2020
Game Off 2020 Game Jam Entry about lassoing asteroids and shooting space pirates
kpfriesen/procedural_demos
simple procedural/simulation demos compiled
kpfriesen/ReSpin
An exploration into changing the orientation vector in a 3D game
kpfriesen/Unity-Raytracing
Implementing David Kuri's article on Raytracing to familliarize myself with unity's compute shaders