Pinned Repositories
DeepSDF
Learning Continuous Signed Distance Functions for Shape Representation
FluidNet
Accelerating Eulerian Fluid Simulation With Convolutional Networks
GameEngine
SplitString
LuaGL
LuaGL 1.02 compatible with Torch7
manta
fork of mantaflow (http://mantaflow.com/index.html)
mlskeleton
OpenCLFluids
Fluid solver written in C and OpenCL which switch between the two. Final project for High Performance Scientific Computing
pbf
Position based fluid simulation.
UnityGPUMarchingCubes
Marching Cubes using DX11 geometry shaders in Unity 4 and 5
UnityVolumeOculus
Unity + Oculus Rift + Volumetric Rendering
kristofe's Repositories
kristofe/UnityVolumeOculus
Unity + Oculus Rift + Volumetric Rendering
kristofe/pbf
Position based fluid simulation.
kristofe/GameEngine
SplitString
kristofe/mlskeleton
kristofe/OpenGLSamples
Cross-platform OpenGL and OpenGL ES samples (for Windows, Android, and Linux)
kristofe/SparseVoxelOctree
Sparse Voxel Octree Implementation - Upenn CIS-565 final project
kristofe/terrain-erosion
A realtime terrain erosion & fluid simulation running on the CPU.
kristofe/WebGL
WebGL Code
kristofe/chumpy
kristofe/craftscape
WebGL GPU landscaping and erosion
kristofe/embree-renderer
Embree Example Renderer
kristofe/GPUPathTracer
kristofe/KDSLib
Frequently used code for work
kristofe/neuralart
An implementation of the paper 'A Neural Algorithm of Artistic Style'.
kristofe/pathgl
Simple progressive path tracing test using OpenGL and GLSL (old)
kristofe/physbam_public
A modified version of the public physbam repo to support using Cmake and newer Gcc compilers
kristofe/RiftRay
Step into the worlds of Shadertoy with an Oculus Rift.
kristofe/SDFGen
A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Robert Bridson's website.
kristofe/torchzlib
A utility library for zlib compression / decompression of Torch7 tensors.
kristofe/UnityProjects
Unity Projects
kristofe/VolumeRenderer
kristofe/VolumetricExperiments
Experiments with volumetric simulation, data and rendering.