Acceleration Values
Opened this issue · 1 comments
afnan commented
Hi
What is the difference between acceleration values used at different places in the program.
` // Now we'll calculate the accleration value into actual g's
Ax = (float)accelCount[0] * 0.000488f; // get actual g value
Ay = (float)accelCount[1] * 0.000488f;
Az = (float)accelCount[2] * 0.000488f;`
VS
lin_Ax = Ax + A31; lin_Ay = Ay + A32; lin_Az = Az - A33;
As the name suggests, the later one is linear but then is the first one angular acceleration?
I am interested in determining G's the sensor board is exposed to.
Thanks
kriswiner commented
The linear accelerations have the gravity component removed.
…On Thu, May 2, 2019 at 4:12 AM afnan ***@***.***> wrote:
Hi
What is the difference between acceleration values used at different
places in the program.
// Now we'll calculate the accleration value into actual g's Ax =
(float)accelCount[0] * 0.000488f; // get actual g value Ay =
(float)accelCount[1] * 0.000488f; Az = (float)accelCount[2] * 0.000488f;
VS
lin_Ax = Ax + A31; lin_Ay = Ay + A32; lin_Az = Az - A33;
As the name suggests, the later one is linear but then is the first one
angular acceleration?
I am interested in determining G's the sensor board is exposed to.
Thanks
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