function QBCore.Functions.GetQBPlayers() -- add this function to the core if you dont have it
return QBCore.Players
end
if PlayerData.metadata['paycheck'] ~= nil then -- add this metadata to core / server / player
PlayerData.metadata['paycheck'] = {
["amount"] = PlayerData.metadata['paycheck']["amount"] or 0,
["ispaymentday"] = PlayerData.metadata['paycheck']["ispaymentday"] or false,
["ispaid"] = PlayerData.metadata['paycheck']["ispaid"] or false,
}
else
PlayerData.metadata['paycheck'] = {
["amount"] = 0,
["ispaymentday"] = false,
["ispaid"] = false,
}
end
self.Functions.PayCheck = function(amount, ispaymentday, ispaid) -- add this function to core / server / player
if amount then
self.PlayerData.metadata['paycheck'] = {
["amount"] = tonumber(amount),
["ispaymentday"] = ispaymentday,
["ispaid"] = ispaid
}
else
self.PlayerData.metadata['paycheck'] = {
["amount"] = self.PlayerData.metadata['paycheck']["amount"],
["ispaymentday"] = ispaymentday,
["ispaid"] = ispaid
}
end
self.Functions.UpdatePlayerData()
end
# Important You need to disable this >>[ PaycheckLoop() ]<< function in core