/H3Evo

Expansion for Heroes of Might and Magic 3

GNU General Public License v3.0GPL-3.0

H3Evo

VCMI based expansion for Heroes of Might and Magic 3

Scope of the project is to make an even better and rich in content Heroes III, based on VCMI engine, starting from the good ideas already present in HotA, WoG, Alternative Upgrades Mod or others. As a general rule, the scope of the expansion is to improve on existing style and not to introduce radical changes.

The expansion will be built from self contained mods. Each individual change, will be a standalone, independent mod, that can be reused either by itself, or as a submod within other projects. Where possible, existing mods will be reused.

The release will be done incrementally. Once a submod is ready and can be integrated with the rest, it will be added to the expansion.

Suggestions and help is more than welcome. There is a huge list of thigs to be done. See the Projects section for a full list of changes taken into consideration.

These starting ideas are mine or were gathered over the years from various sources. The main source of inspiration is player posts on: heroescommunity.com forums

Current status

First version already up and running. It already makes use of some of the existing mods: Bellow a summary of notable changes. For full details please see the wiki

  • HotA added almost as is:
    • Warehouses made more random: (now they behave more like windmills)
    • Dimension Door balanced.
  • From WoG: Using only a few submods: Neutral creatures, H3 Data patches, map decorations and WoG graphic fixes! mod
  • From Tides of War: Using only alternative upgrades and neutrals
  • Extra faction included: Heavenly Forge
  • Various changes to SoD: new objects added or balance changes like:
    • Plague tent added to Necropolis instead of the first Aid tent. It casts plague
    • Hero Bubonic added with specialty Plague Tent
    • New artifact Cursed Lamp found on lava, gives Efreet
    • New artifact Mirage Lamp found on sand, gives Efreet of Geenies

Continuously consolidating all the seemingly separate ideas, into a cohesive expansion
Implementing some of the no-brainers. (Things that are obvious to add and some of the low-hanging fruits)
Refining the skills and spells
Looking for collaborators
and last but not least
Helping VCMI get closer to end product