/tic-tac-toe

Implement an alpha-beta heuristic search algorithm for the game of tic-tac-toe

Primary LanguageHaskell

Alpha-Beta pruning for the game of tic-tac-toe

Following a tutorial on how to implement an alpha-beta heuristic search algorithm for the game of tic-tac-toe

Usage:

cabal sandbox init
cabal install --dependencies-only
cabal run

It seems that the tutorial lacks the knowledge transfer that someone (like me) might expect from it. There is some code, but sometimes it is hard to grasp everything the author was trying to transfer as the comments in the post are not sufficient. In the end we do not even get a working solution but something near a finished state that could be used in a project of tic tac toe. But as the author says in the end there is an issue that has to be addressed...