A tutorial for getting a Google Cardboard Unity3D project up-and-running.
Create a test scene instructions:
- Run Unity
- New Project
- Leave as 3D
- File->Save Scene - Save as MainScene
- Delete the main camera
- File->Build Settings
- Click Android
- Click Switch Platform
- Click Add Open Scenes
- Close the Build Settings Window
- In Finder, open CardboardSDKForUnity.unitypackage in your Downloads folder
- Click Import
- Click on the Project tab in Unity
- Go to Cardboard->Prefabs
- Drag CardboardMain.prefab into the ‘Hierarchy’ section
- Switch to the “Scene” tab
- Zoom in and out with the mouse wheel
- GameObject->3D Object->Cube
- Set the cube to 0,-0.8,2.4
- GameObject->3D Object->Plane
- Set the plane to 0,-1.26,0
- GameObject->Light->Point Light
- Set to 0,1.92, 0
- Press the Play button, and hold ALT+move the mouse around to look around
- File->Build and Run with an Android device connected to run on device