Pinned Repositories
Console-Ray-Marcher
3D graphics using text in windows console.
GFXI
Develompent Project repository
HFRPlayer
Preffered build config: Release x64 (x86 also available) Command line args: HFRPlayer <Name Base> <FPS> <View Time> <Offset> All arguments are optional. If no arguments provided, application will try to read config file(config.txt). Name Base: string defining the sequence of images to load. E.g. "C:\foo\a" will load "C:\foo\a<Offset>", "C:\foo\a<Offset+1>" etc. FPS: desired FPS to display (using Gsync) View Time: how many seconds should the video play (on loop) before the screen is dimmed. negative values result in no dimming Offset: loading offset. By default, loading will start with <Name Base>0.png.
InteractionFramework
Interaction framework for multi-device input management
KMeansCSharp
Single-thread implementation of k-means-clustering algorithm in C#. Should be easy to port to other languages.
NostalgiaEngine
Software Rasterizer and ASCII Graphics engine built in command prompt. Uses ASCII characters only. No graphics libraries, no GDI+. Just plain windows console and text blocks.
PalExtractor
Ra_Framework
OpenGL framework
Shader-Creation-Tool
MSc Project 2017.
temporal_signal_processor
Temporal Signal Processor is a 1D kernel convolution filter. Size of the window is constant and equal to the size of the kernel. New data points can be added using Put() function. When new points are added, the signal shifts and points that moved outside of the window of visibility are removed (FIFO).
kubamaruszczyk1604's Repositories
kubamaruszczyk1604/KMeansCSharp
Single-thread implementation of k-means-clustering algorithm in C#. Should be easy to port to other languages.
kubamaruszczyk1604/NostalgiaEngine
Software Rasterizer and ASCII Graphics engine built in command prompt. Uses ASCII characters only. No graphics libraries, no GDI+. Just plain windows console and text blocks.
kubamaruszczyk1604/Console-Ray-Marcher
3D graphics using text in windows console.
kubamaruszczyk1604/PalExtractor
kubamaruszczyk1604/GFXI
Develompent Project repository
kubamaruszczyk1604/HFRPlayer
Preffered build config: Release x64 (x86 also available) Command line args: HFRPlayer <Name Base> <FPS> <View Time> <Offset> All arguments are optional. If no arguments provided, application will try to read config file(config.txt). Name Base: string defining the sequence of images to load. E.g. "C:\foo\a" will load "C:\foo\a<Offset>", "C:\foo\a<Offset+1>" etc. FPS: desired FPS to display (using Gsync) View Time: how many seconds should the video play (on loop) before the screen is dimmed. negative values result in no dimming Offset: loading offset. By default, loading will start with <Name Base>0.png.
kubamaruszczyk1604/InteractionFramework
Interaction framework for multi-device input management
kubamaruszczyk1604/Ra_Framework
OpenGL framework
kubamaruszczyk1604/Shader-Creation-Tool
MSc Project 2017.
kubamaruszczyk1604/temporal_signal_processor
Temporal Signal Processor is a 1D kernel convolution filter. Size of the window is constant and equal to the size of the kernel. New data points can be added using Put() function. When new points are added, the signal shifts and points that moved outside of the window of visibility are removed (FIFO).